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  1. #1
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    The main problem with the OP is what is the starting class quest for RDM? You speak of the secondary classes needed, but what would be the first starting class?

    I think they might think about adding RDM in expansions anyway, but with NIN so close I think it's a while off before we get new classes for new jobs. Either we need more starting cities or we need to pop the guilds in somewhere already created.
    (0)

  2. #2
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Chiramu View Post
    The main problem with the OP is what is the starting class quest for RDM? You speak of the secondary classes needed, but what would be the first starting class?

    I think they might think about adding RDM in expansions anyway, but with NIN so close I think it's a while off before we get new classes for new jobs. Either we need more starting cities or we need to pop the guilds in somewhere already created.
    Already confirmed we're getting several new classes/jobs in the upcoming expansion.
    (0)

  3. #3
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Starting class for a rdm would be fencer. And you would have to have fencer 30 cnj and thm level 15 to unlock ^_^
    (1)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  4. #4
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Furyan View Post
    I was reading through a red mage concept post a couple of days ago and normally speculation and such bores me. However, for some reason with this one I "thought" I had some good idea.

    ................
    Just kinda writing what I'm seeing in your build, and tweaking it in my own way. Not exactly balanced, just whipping it up as I go.

    Feel free to look at it and build on yours more.

    Fencer -> RDM (30 FNC, 15 CNJ, optional 15 THM)

    Let's say the Job skills are (using yours) Fire Pulse, Wind Pulse, Holy Pulse, and Dual Cast. We have room for one more, I'm just gonna say Composure: Increases the duration of the next Pulse (half MP normal used per tick for 15 seconds, or whatever the duration is of Battle Voice).

    Class skills are another thing. It needs an array of attacks and off GCD skills.

    With yours we have 5 attacks: Rapier Thrust (personally I'd rename this one, Swift Blade or something), Dark Thrust, Dark Buster, Flaming Fury, and Armor Break.

    Perhaps we could add a DoT attack to the mix for Fencer, since . As Fencer isn't exactly a mage, I'm not sure a spell like Bio, Aero, or Thunder would fit the bill. Maybe Poison Strike or something. DoT lasts 18 seconds, same DoT potency as Phlebotemize.

    As for some other skills, just off the top of my head, could have something like:

    Tranquil Heart: Reduces enmity gain from skills for 15 seconds (less potent than Quelling Strikes). 3 Minute Recast

    Addle: Inflicts Slow upon the target for 30 seconds. 2 minute recast

    Gravity: Moderate amount of potency, inflicts Heavy on the target. 30 second recast.

    etc. etc. until it has the same amount of skills as other classes.

    Traits... Too lazy to come up with some. Might edit later for more stuff. But yeah. Pick it apart if you want.
    (1)

  5. #5
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by Khaoticsuccubus View Post
    snip
    Thanks for the reply. I kind of agree with you in that red mage traditionally has access to low level magic. However in this game that would never work because if you gave it fire it would have to be better than your rapier skills for you to stop and cast it, but it cant be as strong as blm because that would break blm

    The concept I took was one from Ffxi. In that game rdm used enspells (enhance spells) to enhance thiee blade. These spells were under powered and rdm in that game never meleed anyway.

    I took that concept and made it so it would fit in to the current system we have.

    I have only listed job skills there not any class skills. So I would expect some actual spells to cast I just wouldnt think giving it the same stuff as blm and cnj would ever work.
    (0)

  6. #6
    Player
    Aaramis's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Aaramis T'vyl
    World
    Famfrit
    Main Class
    Ninja Lv 93
    Interesting thread. There have been numerous RDM idea threads since the ARR release (and I'm sure since 1.0, though I didn't look that far back), so in some ways this concept is no different from the others. Very flushed out though, so props for that, but I'd still love to see it as a melee class with some magic (a bit like how NIN looks).

    I'd throw in Red Lotus Blade and Death Blossom for weapon attacks, and Refresh, Slow, Gravity, Haste, and Paralyze in their spell lineup, in addition to some En-spells (instead of the "pulses" you envision). Obviously, this is probably too much for a job to have, and many of these would have to be in the base class (which I could envision sharing with Blue Mage - with RDM specializing in debuffs and En-spells, and BLU focusing on monster abilities).

    I do like CNJ as the prereq, and think it fits very well with RDM as a potential buffer in addition to being a DPS class.
    (1)

  7. #7
    Player
    Dude's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Dude Oreno
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Very good presentation and well thought out.

    I still think they need somewhat of an altered idea for RDM. Since all three mages can basically use wht/blm already, adding a sword to the mix wouldn't feel very fresh. I am still hoping for a healer or tank variant that relies on rotation En-spells and damage mitigation.
    (0)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    when i see rdm post ...i always think in the ballad of the three mages

    "
    I am the red mage, I can do it all,
    Both kinds of magic and swordplay too, y'all!
    So many skills that it takes to be a hero
    A jack of all trades but the master of zero
    What am I great at? Nothin' I'm told, ya see I always get the bronze but never the gold
    Well some day soon I hope to be best,
    Just for a moment better than the rest!

    Oh ho... my life is a tragic paradox, I said
    Oh ho... I feel like a circle in a squarer box
    Why am I afraid to choose a scepter or a blade?
    I could focus on one, and son, I'd have it made
    Until that day I'm just a man on a quest, but mark my words I'm gonna be the best!"

    poor rdm
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Warlyx View Post
    when i see rdm post ...i always think in the ballad of the three mages

    I am the red mage, I can do it all,
    Both kinds of magic and swordplay too, y'all!
    So many skills that it takes to be a hero
    A jack of all trades but the master of zero
    What am I great at? Nothin' I'm told, ya see I always get the bronze but never the gold
    Well some day soon I hope to be best,
    Just for a moment better than the rest!

    Oh ho... my life is a tragic paradox, I said
    Oh ho... I feel like a circle in a squarer box
    Why am I afraid to choose a scepter or a blade?
    I could focus on one, and son, I'd have it made
    Until that day I'm just a man on a quest, but mark my words I'm gonna be the best!

    poor rdm
    Funny thing being that if RDM were in a game like WoW or SWTOR you'd have either a spec dedicated to each role to give everyone what they want, or an advanced class per role that meets those ends. Thus RDM would technically be able to be the best at all three...in its own way. >.>
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Duelle View Post
    Funny thing being that if RDM were in a game like WoW or SWTOR you'd have either a spec dedicated to each role to give everyone what they want, or an advanced class per role that meets those ends. Thus RDM would technically be able to be the best at all three...in its own way. >.>
    yeah in wow/swotr , rdm could have a heal spec (maybe meleeing to heal like fistweavers), a melee spec (rapier master) and a caster spec (a faster nuker instead of slow powerfull nukes , a way to chain them in order to do more dmg ) even if wanted a tank spec too
    (1)

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