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  1. #11
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gestalt View Post
    Now on to the point of this thread, if they made Rank B elite monsters available inside dungeons it would allow everyone to spread out on different contents on the game. They could place these Rank B's like that beast above, it'll give players that extra and optional approach to a dungeon and make the experience a little more diverse.
    Just put 3-4 Rank B monster, and 1-2 random Rank A monster, and on the last three highest dungeon, add a condition that will spawn rank S Boss, only if you defeat Boss 1+2 under 5 minutes with zero death. This way, every run on dungeon is 35-60 seals and you can spam this instead of the normal hunt. This will tip the balance back to dungeon run to be just as attractive if not more since you are not dealing with competition. Each of the bonus notorious monster have a chance to drop level 90-100 gears, with 5-10% drop rate. And they could just add random Atma, Book, and Logs drop on every level 50 dungeon with 3-5% drop rate. This will make dungeon run far more rewarding than current Hunt.
    (0)
    Last edited by Luvbunny; 07-30-2014 at 11:59 AM.

  2. #12
    Player
    Lazearus's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Blueberry Pie
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Luvbunny View Post
    You know what's a very easy fix.... Just add another hunt category, daily hunt for dungeon boss monster or primal boss. You need to kill ALL bosses in the dungeon to get final reward of 40 seals and one time daily bonus of 100 myth and 20 soldiery on top of you normal dungeon bonus and duty roulette bonus. You can get up to 3 daily hunt for dungeon monster - random dungeon and primal hunts will be posted on each grand company with one weekly hunt from LA and SC (that has a bit more rewards).

    This way, if you don't want to deal with the mess that is NM Hunt, you can do the daily Dungeon Boss hunt and Primal hunt - get your seals the old fashioned way (but time wise - its comparable if you spam your normal hunting fest). Problem solved, more people will do Duty Finder Roulette since now they can get a more fixed reward. 120 seals per day is not a lot for doing three dungeon hunts.
    Yes, multiple alternative routes are better than restricting everything through dungeons.

    This suggestion will be great for those who prefer doing dungeons for seals and are frustrated by the lagfests.

    I myself am so sick of waiting for dfs and running dungeons over and over again, and would rather do hunts in the open world with my FC and LS.

    It is always good to have more options.
    (0)

  3. #13
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    The biggest issue with Hunt is that the reward is TOO GOOD, it almost negates the need to do any dungeon run since you get far more better reward on Hunt and there is no limits (except your soldiery cap). Also it makes a lot of returnee and new players not used to the battle mechanic and will not prepare them for harder content ahead. There is no strategy nor skill involved in The Hunt. It is suppose to be casual content you do once in awhile, now it has become THE CONTENT to do every day till the next patch.
    (0)

  4. #14
    Player
    Gestalt's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Blood Gestalt
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Luvbunny View Post
    snip
    Thanks for commenting! I had something similar on mind before but I thought about it for a while and it wouldn't solve the issues present at the moment with hunts. Adding a daily hunt would simply make people do it and then return back to hunting the normal way so that really wouldn't solve the issue. By simply adding B's inside a dungeon, at least people will have a way to gain marks inside an instance without any limits similar to how people achieve it in the open world.

    Quote Originally Posted by Luvbunny View Post
    Just put 3-4 Rank B monster, and 1-2 random Rank A monster, and on the last three highest dungeon, add a condition that will spawn rank S Boss.
    As for this, I believe that for them to add something like this they would need to redesign every dungeon which isn't really the case here.
    (0)
    Last edited by Gestalt; 07-30-2014 at 12:12 PM.

  5. #15
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    After reading so many good suggestions,
    I only can think current system was intended to make less players to run dungeon. ^^;
    (0)

  6. #16
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Not everybody wants to do Hunt in the open world and have to compete with 60-100 other people. By adding a category of dungeon hunts, you give players options. Even if only 20-25% of those players do that, it will help tremendously. Just imagine during peak time, I would think a good 30% of the players would rather do the dungeon hunts, get their daily and be done with 120 seals a day. And only then if they have more time, they will do more hunts outside. Any options that cuts down the amount of lag, distribute players somewhere else, and making other existing contents just as attractive is better than what it is now. Those who are sick of dungeon will do the open world hunt, and those who would rather not deal with competition will do dungeon runs. Everyone is happy and getting something to progress.
    (1)

  7. #17
    Player
    Gestalt's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Blood Gestalt
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Luvbunny View Post
    Any options that cuts down the amount of lag, distribute players somewhere else, and making other existing contents just as attractive is better than what it is now. Those who are sick of dungeon will do the open world hunt, and those who would rather not deal with competition will do dungeon runs. Everyone is happy and getting something to progress.
    Now that you put it this way, I agree.
    (0)

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