But then that'll take the thrilling, gambling risk it all!
But yeah, for some reason these masochistic systems are very much a big thing in the East. I don't think it'll be changed.
But then that'll take the thrilling, gambling risk it all!
But yeah, for some reason these masochistic systems are very much a big thing in the East. I don't think it'll be changed.
PS3 limitations
Use 3 stats and 0 T4s if you want to save gil. Won't be that much difference in damage with your weapon.
And for the most part, it is. For a 44 max stat (e.g. Spell speed), 6/11 infusions will be 100%.I think the cost associated with the Grade IV should be the materia itself, whether rarely earned via SB'ing or grossly paid for via MB.
The added cost of the chance of losing it is just flat-out inequitable & unneeded in my opinion.
The cost of the materia only is sufficient.
Sure I don't 'have' to risk it, but I don't think I should have to risk it.
It's only the last few materia of a tier that have a chance to fail. And it's not even a large chance to fail for the majority of the ones that can fail.
96%, 90%, 82%, 72%, 60% chance of success respectively.
For a 31 max stat, the odds are worse, but still not that bad for the majority of infusions. 100%, 100%, 94% ,88%, 80%, 70%, 60%,50%.
If you don't want to "risk" the last few stat points, again, look to alternative infusions or suck it up and use your wallet.
And this is because, you know, SE rigs the Market Board... Players really aren't going to be crazy enough to charge that much for materia. Or wait... >.>
SE built in a fair system, it's not their fault if the Free Market economy of the Boards as set by the player-base causes that failure percentage to destroy your wallet.
I still giggle when people bring this up, because the ones complaining clearly never experience the pain of failing on 10+ hot hearts of magic.
R N GEEEEE
I failed my last DET meld 6 times. That was 2.1mil down the drain. I failed before that too. I'd guesstimate around 4mil in fails overall, even if I didn't buy all my materia. I didn't complain though. Gave me a good rush of adrenaline once I actually completed my Novus.![]()
Removing the fail chance is a bad idea. However, given that you can get one guaranteed alexandrite per day, plus several more if you are hunting and spending all that mytho on maps, perhaps it's the alexandrite that should be lost as opposed to the materia. Take someone who doesnt gather or craft....400+k gil per attempt is A LOT of gil. A player can easily get a new alexandrite if they lose one in a meld, but replacing that lost materia could take a poor player days. I got lucky and only broke 1 T4...but I was sitting on 75 alexandrite for over a week while trying desperately to do anything possible to get more materia. Not to mention, the system as designed may encourage some players to buy gil from RMT to complete (statistically, it has to have happened).
That'd be a fair compromise R.
As much as I wasn't too pleased that melding materia was the next step in the relic quest, I honestly wasn't surprised and don't find a problem with it. People wanted weapons that only the hardcore players would go to extremes to get, and, while this part of the quest doesn't really seem too hardcore compared to obtaining T9 weapons (especially if you have the gil and time to do Novus), there really isn't anything wrong with it. RNG is RNG...some people get lucky with it and some don't. I honestly think this quest was supposed to encourage us to spiritbond our own materials to get the higher tier materia if we so desired those kinds of stats for our weapons. Sure, some people don't have the time or patience to spiritbond, but if you don't have the gil to just buy the materias, then that's an easily accessible option.
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