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  1. #1
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Cuervo78 View Post
    Why not another class and job seated in the same guild?
    That. Why not just make the 2 classes that are lorewise similar and put them under sam guilds roof with separate receptionicts and all (go see marauder's guild, theres already the marks and decorations for some gun class) similiar style with other classes also.
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AniCelestine View Post
    That. Why not just make the 2 classes that are lorewise similar and put them under sam guilds roof with separate receptionicts and all (go see marauder's guild, theres already the marks and decorations for some gun class) similiar style with other classes also.
    Because the topic is if Conjurer will a DPS job and Geomancer was the possibility. A different class wouldn't be Conjurer.
    (0)

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AniCelestine View Post
    That. Why not just make the 2 classes that are lorewise similar and put them under sam guilds roof with separate receptionicts and all (go see marauder's guild, theres already the marks and decorations for some gun class) similiar style with other classes also.
    Because it takes a lot less development time to create a 2nd job than it does to create a whole other class with a full guild, 18 extra abilities, unique theme, etc, etc, etc.

    The 2nd job concept is like a specialization in other games. Another game might have a single paladin class, but allow you to make it a tank, dps or healer spec. By the same token, you have your base arcanist class that can specialize as a healer or a DPS. Most of the abilities are the same, and the core concept is the same (dots and pets). It's just the healer spec (SCH) can also heal.

    If they were to add the ability to customize your stats per job instead of per class (so different ability points for SMN/SCH for instance) it's actually quite helpful. When leveling my SCH, I would usually do any open world content (fates/levequests) as the SMN, because it killed faster. But for dungeons, I would use the SCH for heals because I could get queues faster.

    WHM currently kills pretty slow in the open world, a DPS spec would be nice to use as an alternative. This will be more useful when they raise the level cap and we need to start leveling again.
    (1)