That. Why not just make the 2 classes that are lorewise similar and put them under sam guilds roof with separate receptionicts and all (go see marauder's guild, theres already the marks and decorations for some gun class) similiar style with other classes also.
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
Because the topic is if Conjurer will a DPS job and Geomancer was the possibility. A different class wouldn't be Conjurer.
Because it takes a lot less development time to create a 2nd job than it does to create a whole other class with a full guild, 18 extra abilities, unique theme, etc, etc, etc.
The 2nd job concept is like a specialization in other games. Another game might have a single paladin class, but allow you to make it a tank, dps or healer spec. By the same token, you have your base arcanist class that can specialize as a healer or a DPS. Most of the abilities are the same, and the core concept is the same (dots and pets). It's just the healer spec (SCH) can also heal.
If they were to add the ability to customize your stats per job instead of per class (so different ability points for SMN/SCH for instance) it's actually quite helpful. When leveling my SCH, I would usually do any open world content (fates/levequests) as the SMN, because it killed faster. But for dungeons, I would use the SCH for heals because I could get queues faster.
WHM currently kills pretty slow in the open world, a DPS spec would be nice to use as an alternative. This will be more useful when they raise the level cap and we need to start leveling again.
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