Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30
  1. #11
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    "There's no resource management"

    *Plays Arcanist as main*

    (2)

  2. #12
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by subteraneanbird View Post
    "There's no resource management"

    *Plays Arcanist as main*

    Resources like TP and MP on any job in the game are only there to prevent you from using certain skills too many times. And, even then, the only consequence is a brief moments of inactivity while you regenerate back to full.

    There is no strategic use of TP or MP in this game.
    (1)

  3. #13
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by reality_check View Post
    Resources like TP and MP on any job in the game are only there to prevent you from using certain skills too many times. And, even then, the only consequence is a brief moments of inactivity while you regenerate back to full.

    There is no strategic use of TP or MP in this game.
    In an extended fight, especially semi-challenging ones, it's fairly easy to run out of TP, or MP as a WHM. The fact that Mage Ballad is 'ever' useful implies that there very much is limited resources to manage, same with Invigorate, which is only a temporary bit of extra. Needing to slow down ability use to prevent running out of TP is the same, and the more Skill Speed you have, the faster it happens.

    Simply because resources don't matter on trash pulls, doesn't mean anything. It's not 'intended' to run out, that'd add complexity to short, common fights, which rather goes against game style.
    (3)

  4. #14
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by ZephyrAM View Post
    In an extended fight, especially semi-challenging ones, it's fairly easy to run out of TP, or MP as a WHM.
    Turn 8, TP needs to be managed and cooldowns timed for TP recovery. T9 is very mana intensive for WHM. But for obvious reasons, the more you overgear the content, the less of an issue resource management becomes. Doing content at the recomended ilvl will start to put more of a strain on resources.
    (2)

  5. #15
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Sapphic View Post
    Turn 8, TP needs to be managed and cooldowns timed for TP recovery. T9 is very mana intensive for WHM. But for obvious reasons, the more you overgear the content, the less of an issue resource management becomes. Doing content at the recomended ilvl will start to put more of a strain on resources.
    Which I'd imagine is exactly how things should be. Overgearing content always makes it a breeze, and it's one of the biggest issues with our end game right now.

    Pre-50 dungeons can actually be harder then the newer 50 dungeons simply because of the level/ilvl sync. If they'd enforce an ilvl range to 'all' dungeons, we wouldn't have nearly the level of easy content we have now.

    Just imagine what these dungeons are going to be like once they raise the level cap and do, presumably, enforce a sync.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  6. #16
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Main thing that irritates me about the battle engine is the huge disconnect of the AoE indicators disappearing, and then the animation of the attack going off. The attack animations should be preparing in the middle of the indicator's duration so you actually get 'hit' by the animation effect right as the indicator fades out, and not a whole second later.
    (2)

  7. #17
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sapphic View Post
    Turn 8, TP needs to be managed and cooldowns timed for TP recovery. T9 is very mana intensive for WHM. But for obvious reasons, the more you overgear the content, the less of an issue resource management becomes. Doing content at the recomended ilvl will start to put more of a strain on resources.
    The TP/MP system should influence combat in EVERY single encounter for EVERY single job. The system is moot if it's only for adding depth to turn 8 for bards, dragoons and monks and turn 9 for white mages.
    (2)

  8. #18
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ZephyrAM View Post
    Overgearing content always makes it a breeze, and it's one of the biggest issues with our end game right now.
    .
    This is the complete opposite to how it is. If you don't know the mechanics of the fight, you're going to die no matter what ilevel your gear is.
    (2)

  9. #19
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by reality_check View Post
    The TP/MP system should influence combat in EVERY single encounter for EVERY single job. The system is moot if it's only for adding depth to turn 8 for bards, dragoons and monks and turn 9 for white mages.
    You know what's not fun?

    Being able to do high DPS and then being slapped on the wrist and told to stick my thumb up my butt and stand around for fifteen seconds because my TP gets constantly drained. It's nothing but an artificial limiter.
    (2)

  10. #20
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by reality_check View Post
    This is the complete opposite to how it is. If you don't know the mechanics of the fight, you're going to die no matter what ilevel your gear is.
    This only matters for the one hit kill attacks and attacks that remove you from the fight, while there may be 'one' in most high end boss fights, it's still only one mechanic that you must, at all times, deal with. Everything else can be, and eventually is, overgeared. Just look at this thread that popped up recently: http://forum.square-enix.com/ffxiv/t...-runs%21%21%21

    Initially complains about overgearing making fights harder or impossible, but quickly turns around as people point out all the ways to ignore mechanics or handle them differently. Generally, more easily.

    Just because you can't stand in one place the entire fight doesn't mean you can't overgear it. You can take more damage, healers can pick up more slack, and overall damage ends the fight that much faster. It all gets easier with better gear.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

Page 2 of 3 FirstFirst 1 2 3 LastLast