He did simplicity for the sake of simplicity in many areas of ARR, though.
Which isn't the same thing.
Lets look back at the "complexity" of FFXI:
- Did FFXI have BiS? Depends on your definition of BiS, because what FFXI had plenty of was "macro this piece of gear in when you use this ability/magic". Yes we had more stats, but in the end these did not lead to the personalization people spout about, it just led to equip swaps macros with more lines. Complexity for the sake of complexity.
- Were the battles of FFXI complex because they had random elements? Not by a longshot.
- Would FFXIV be a better game if we had specific spells to cure specific status effects like we did in FFXI? Oh, the game would be more "complex", surely, but better? No, not really, because again, it was just complexity for the sake of complexity.
And finally lets look at some of the "complexity" that they added in recent updates:
- chocobo feed being tied to gardening.
- magicked brooms.
- desynthesis cap.
Oh yeah, those were all popular.
Last edited by Gilthas; 07-28-2014 at 01:08 AM.
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