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  1. #1
    Player
    Warrlordd's Avatar
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    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    you've missed the mark on what I mean. I mean that taking damage will increase the damage you take, you got that right, but then there would also be an opposite effect, where the longer time you can spend not tanking will result in vulnerability down buffs, and possibly increased damage buffs.

    So a string tanking pair would be far more rewarded for their efforts than a weaker pair of tanking, and so tanking (let's use T9) becomes less of a system where one tank takes the boss and the other handles all the adds, but rather a system where each tank must and should switch out based on their stacks of battle fatigue and how much they've recovered.

    Also, we should stop talking about Titan extreme like it's current. Because it isn't.

    The problem I have is that every single fight in the SCOB can be solo tanked.
    The bosses in Syrcus require little to zero off-tanking at all.

    It seems like they are trivializing the need for tanks in this game.
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    Last edited by Warrlordd; 07-27-2014 at 09:47 PM.
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Warrlordd View Post
    Also, we should stop talking about Titan extreme like it's current. Because it isn't.
    Nobody said it was current. They just said your idea already exists there. What you're suggesting is putting a forced tank swap on everything, which significantly steepens the learning curve for new players.

    I'm curious as to how you would tank swap in four man content, too.

    The problem I have is that every single fight in the SCOB can be solo tanked.
    The bosses in Syrcus require little to zero off-tanking at all.

    It seems like they are trivializing the need for tanks in this game.
    Are we forgetting KB, where 4 of the alliance's 6 tanks stand around pressing buttons? How about T2? It's not like fights that can be done with single tanks (and parties that have two) are anything new.
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    Last edited by Ashkendor; 07-27-2014 at 11:57 PM.

  3. #3
    Player
    saeedaisspecial's Avatar
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    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ashkendor View Post
    How about T2? It's not like fights that can be done with single tanks (and parties that have two) are anything new.
    Lol, bringing up enrage method as if that's the basis of how the fight should be done.
    If you did T2 the correct way then tank swaps were necessary.
    (1)

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    Lol, bringing up enrage method as if that's the basis of how the fight should be done.
    If you did T2 the correct way then tank swaps were necessary.
    Please re-read what I said and note that I mentioned fights that can be done with single tanks. That fight can be done with a single tank, so it's a perfectly good example. In any case, is there really a "correct" way to do it? Why fuss with the rot (especially in Derp Finder) when you can just heal through the damage?

    Quote Originally Posted by Anova View Post
    Stone Vigil HM and Hullbreaker have several examples of a boss that can't be tanked or escalating damage mechanics that SE is playing with. I wouldn't call them a resounding success, but they are in development. I don't know what more you can ask of them.
    I actually really like to see them thinking outside of the "tank and spank" box for a lot of reasons. :3
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    Last edited by Ashkendor; 07-28-2014 at 02:04 AM.