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  1. #111
    Player
    RickiFake02's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    179
    Character
    Tarii'to Shiruba
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    I wasn't talking about animations. I have seen weapons that clipped into themselves with zero animations, just "holstered" on the character, and clipping into themselves. The one that sticks out in my head is a bow/arrow combo. The bow clipped through the arrows on the character's back when the bow was holstered. Can they not simply design the weapon to at least not clip into ITSELF, regardless of the character?
    (2)

  2. #112
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sapphic View Post
    So if it is so easy to fix, why was "the problem" there when they created the items? Why not work for SE and show them how it's done instead of saying what is and what isn't easy with zero proof you have any idea what you are talking about.
    You're really just showing me you've never touched 3d modelling or rigging and animation in your life. I'm also not privy to their Q&A process. For all I know they never tested running animations with them in the first place on Lalafells. Maybe they did and didn't feel it was worth fixing like the plethora of tail related issues. Feel free to tell us, you seem to the be the professional armchair around here with all of the answers.

    It's still going to back to my previous answer that is their chosen development process.
    (3)

  3. #113
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I agree, where is this "large variety"? So far EVERYTHING has been more of the same. Boss fights? Dodge dodge dodge. Literally no good multiphase fights that aren't just "find the tiny patch on the floor that none of these crossing beams, bombs, and\or waves are touching. One of the best examples of a multiphase boss fight I have ever done was Akylios in Rift. Garuda here comes really close, and Ultima would too if it wasn't just the Avatars coming to the floor and shooting stuff at us (dodge dodge dodge) - why weren't they made a mechanic we actually have to SWITCH to to fight?


    So they aren't working on fight content, let's move on to equipment. EVERYONE looks the same. Seriously, they do. Even with glamour there are only a few pieces per job that are pleasing and EVERYONE either wears it, or glamours into it. There's not a lot of variety. WoW might be a pixelated eyesore compared to this game, but there are threads thousands of pages long on the official forums and on facebook of people showing off their transmogs, and 90% of them are all different.

    So you might say that it's harder here because the game is prettier. Maybe, but SE made their bed and now they have to lie in it. Stop making excuses and make your product. Japanese CEOs must be too polite to tell you that your responses are inadequate, so I will. Your response is inadequate.
    (1)

  4. #114
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Souljacker View Post
    So you might say that it's harder here because the game is prettier.
    Nope, they stated pretty much speed/quantity > quality pretty much and the fact everyone (in general) seems to be eating this game up since it's "WoW enough" they really have not much they need to change about what they do. As said, variety can mean multiple things and with SE they always use something that can have multiple meanings, per definition variety simply means absence of uniformity, so they could also be talking about purposes of gear or where you get, not exactly appearance (which people would automatically assume.)

    Even in XI they're showing more creativity and update monthly, sometimes pretty sizable (for how old that game is) so it's not really 'harder', they seem to set their cards on the Expansion.
    (0)

  5. #115
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sapphic View Post
    So if it is so easy to fix, why was "the problem" there when they created the items? Why not work for SE and show them how it's done instead of saying what is and what isn't easy with zero proof you have any idea what you are talking about.
    IMO, they like to give us things that are half-baked and refuse to put it in the oven a bit longer. Not just
    gear/vanity a lot of stuff in this game is like that aka rushed anyways....
    There are different teams for this game, I guess they rather re-hash old gear and put a different colour and sew an add-on
    here and there than fix these lil' things.
    (3)
    Last edited by Mugiawara; 07-28-2014 at 04:26 AM.

  6. #116
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    To me, this seems to be a problem on the level of the grass way back when ARR was being released...

    Don't think they ever fixed that "problem".
    (0)

  7. #117
    Player
    TrivariumOri's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    163
    Character
    Trivarium Ori
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    People sure love to complain about stuff they have little knowledge of, the majority in this thread want results but have no idea how intricate or complicated what they want is to implement not to mention how time and resource consuming it would be.
    (0)

  8. #118
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sapphic View Post
    So, you taking a tiny percentage of the population that actually posts on the forums as an indication of what everyone wants? There's more players who disagree in my FC than have posted in this thread. Don't count individual posts as many people have posted more than once in this thread.
    I dont even know where to begin with how wrong this is... you think that just because more people agree with you in your FC than disagree with you here thats an indication that your way is right... did you ask EVERYONE on your entire server ? because your FC is an even smaller subset of players than the representation of forum posters here...
    (3)

  9. #119
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Souljacker View Post
    So they aren't working on fight content, let's move on to equipment. EVERYONE looks the same. Seriously, they do. Even with glamour there are only a few pieces per job that are pleasing and EVERYONE either wears it, or glamours into it. There's not a lot of variety. WoW might be a pixelated eyesore compared to this game, but there are threads thousands of pages long on the official forums and on facebook of people showing off their transmogs, and 90% of them are all different.
    You mean the game that had 7 years worth of gear from previous content patches for people to transmog as of the patch Transmogrification was implemented? You're making an unfair comparison.

    WoW had several tier sets per class, a bunch of non-set pieces, a shit ton of weapons, not to mention once-in-a-lifetime stuff like the dungeons sets from vanilla and TBC.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #120
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    You're making an unfair comparison.
    To be fair whenever comparisons come up you yourself also jump towards comparing to WoW - At least with comparisons to XI it's because it's the same company and largely same team so it's easier to question why it seems like they step backwards in comparison in a lot of situations.

    Also to be fair, WoW's gear usually ended up as vanity gear even if it wasn't designed as such simply because of the way itemization worked in that game, so in comparison, if you take gear from launch - now and consider it glamour fodder, she's right in saying WoW has more variety, but the fact most gear that wasn't designed strictly for vanity in XIV never turned into such.
    (1)

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