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  1. #1
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    ^
    The problem is that those CT, primal don't fill gap for end-game content at all. I don't know if dev think of them as end-game or not, but real end-game players feel toward them as "mid tier". As I mention in the first post. Those content are barely getting any attention toward end-game community other than people who want vanity.

    -1. they aren't hard, aren't challenge enough that give you the feeling of wanting to conquer it.
    -2. they give lower level gear than what you already wear, so the intensive is low.

    What I want is "something very hard" that doesn't limited to "static party" and any "restriction lock"
    Simply "Something challenge to play with other different friends with no lock-out limitation"
    They did it cool with 1.0. They need to bring this back. Currently this game lack this "repeatable end-game" element. Nothing fill this gap yet.


    Don't misunderstand thought, I do not want CT or Primal to be harder. They are good as it is on their own "mid tier".
    Now, what I want is end-game tier content that is on pair with Coil, "without lock".
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    Last edited by Alise; 07-27-2014 at 06:47 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #2
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alise View Post
    What I want is "something very hard" that doesn't limited to "static party" and any "restriction lock"
    Simply "Something challenge to play with other different friends with no lock-out limitation"
    The Savage Coil is a bit wat you want. Hard, repeateble, no lock, a challenge.

    The difficult part is making an unlocked difficult raid content like the one you want that people will take the effort to do, and that does not give too much loot so that people that play a lot don't get everything too soon. If it does not give enough loot it is likely people wouldn't want to take the effort. It might be they introduce some content like this in the future, a non-locked Coil with a very low drop rate. It may be discouraging to beat a difficult instance and have nobody in the group get any loot, though, and only from time to time somebody gets a piece of good gear.
    (0)