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  1. #1
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I think we should have another kind of content that is equally hard to Coil, but "not lock". So that end-game players can enjoy free party system with challenge and worthwhile content.
    If it has the same rewards as locked content, people will say that the locked content isn't worth it. If it doesn't, people will say that the non locked content isn't worth it (like you just did with Ramuh).
    (2)

  2. #2
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Moqi View Post
    If it has the same rewards as locked content, people will say that the locked content isn't worth it. If it doesn't, people will say that the non locked content isn't worth it (like you just did with Ramuh).
    Not true. The locked and non locked content would obviously have different drop rates for the same gear (unlocked content most likely being much lower). Furthermore, more likely than not, people will end up doing both of them to try to get whatever gear they are after faster (rng says hi). It would be even better if the non locked dungeons offered items of the same ilvl but different stats in order to add variety but given the severe lack in the variety of stat attributes this game has I can see why that's never gonna happen (unless they add more in the future).
    (1)