Quote Originally Posted by Warrlordd View Post
It's true that provoke doesn't generate a set amount of aggro. It's just 1 above whatever is the highest on the list. However its use mid fight is useful on adds. I use it because if I am fast enough (and I always am) I can hit provoke forcing the add to queue up an attack on me, and not the WHM. This prevents the ping pong effect you get otherwise, since an add wont come after you until it reaches it's intended target with the intended attack.

Starting a fight with provoke though has zero value at all.


So I guess the best way to explain provoke is 'For use in case you need immediate aggro and only if you intend on following up with another high enmity attack. Otherwise useless skill.'
This is correct here though i'd like to make mention using provoke does not have "zero value at all" being used in the beginning of an encounter.

I say encounter because using it first to pull in a major fight is rather silly, but if youre trying to be quick at killing things as a tank, you can use provoke to get a mobs attention to bring it to you since provokes range of action is actually a further distance than say Tomahawk or Shield Lob.

Essentially provoke can be used as a better gap closer.