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  1. #1
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Provoke does have another use outside of it's intended enmity based ability; being our longest range ability, it can be used for getting the attention of enemies out of the range of Tomahawk/Shield Lob and bringing them within range [of Tomahawk/Shield Lob] faster and/or more safely. This was common to see in instances like Amdapor Keep pre-nerf with Succubi during the last third of the dungeon.
    (13)

  2. #2
    Player
    dramamine's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Brutus Mcguirk
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Does anyone know if provoke generates a tiny bit of enmity like any other off-GCD ability? It seems like kind of an awful use of the ability, but I had a tank use that as a defense when I pointed out that he was wasting provoke by using it immediately AFTER shield lob when he was doing trash pulls. What was worse was that he'd occasionally lose the hate to the ranged DPS or healer and had to kite/shield lob to get them back in range and under control.

    To answer the OP: My view is that as long as you aren't a dick about it, it doesn't really matter how you say it. If the person takes suggestions/criticism/whatever well, they will welcome any advice on how to improve their play and either ask you to clarify or make a mental note to go and read up about it afterwards. If they don't, the best you can do is just shrug and hope the tank doesn't cause too many issues for the rest of the instance, and hope you never get stuck with them again.
    (0)

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,617
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    All Provoke does is matches your enmity with the person at the top of the list (even yourself), then adds 1 to that total. So if you use it right at the start of a fight, you generate a whole 1 enmity.

    If you use it mid fight when you already have established your enmity, it just adds an extra 1 to your enmity, which will be meaningless.

    If you are at 0 enmity with an enemy and a healer/dps/tank has 1000 enmity, when you use provoke you match the highest enmity, then add 1, so you would gain 1001 enmity. This is why it's important to follow it up with a shield lob or a comboed savage blade/rage of halone when possible.
    (2)

  4. #4
    Player
    Isyaan's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Synari Whitemane
    World
    Goblin
    Main Class
    Warrior Lv 60
    I'll echo the fact that is our longest range ability, I usually pull with it because I can use it before anything else and it helps make sure the mobs are grouped up better for overpower. Its also off the GCD so I can get that overpower/flash off 1 sec faster than if I pulled using tomahawk/shield lob (mainly talking warrior here since overpower is a cone not an aoe like flash).

    The only players I've seen that really get up in arms about using it to pull are healers that think they have to keep HoTs up between pulls.
    (1)

  5. #5
    Player
    ShadowClyde's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Rhaegar Reborn
    World
    Hyperion
    Main Class
    Lancer Lv 60
    I think the problem might be that a lot of people are under the impression it functions as it did in XI, where it was a highly effective hate move that could be used to add a huge boost to enmity.
    (0)

  6. #6
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ShadowClyde View Post
    I think the problem might be that a lot of people are under the impression it functions as it did in XI, where it was a highly effective hate move that could be used to add a huge boost to enmity.
    Or that it works like it does in other games and actually DOES something when you use it, like make the mob stop attacking whoever it's attacking and attack you for 3 seconds so you can actually re-establish threat from that bard who just wont. stop. shooting.

    Overall, I like it a lot less than the taunts in other game. It doesn't feel like a proper taunt and it feels so niche that I'm not sure if SE understands the tanking role or the challenges tanks face when playing with other people who may or may not be derps.
    (0)

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,377
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    That's what I think as well - it's just ex-FFXI players used to how Provoke functioned there and thus assume that SE kept the same ability mechanics in FFXIV, not realizing they're horribly wrong. I've found the best way at informing people of this is to explain that the closest ARR ability to the FFXI Provoke is Flash and to use it like you used Provoke in FFXI as your main hate generating move accordingly, and to keep the actual Provoke reserved for emergencies, as it's not very useful for generating that hate in the first place.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    I cant blame new people for not knowing how provoke works. It's designed incredibly stupid in this game. Beyond acting different to every taunt of every MMO ever (thus making anyone with MMO experience initially thinking it acts similar to any other taunt in a game), it's tool tip is very misleading and gives no indication as to what it actually does (and thus misleading any new player to MMO's).
    (7)

  9. 08-04-2014 10:35 PM

  10. #10
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Kaonis View Post
    I cant blame new people for not knowing how provoke works. It's designed incredibly stupid in this game. Beyond acting different to every taunt of every MMO ever (thus making anyone with MMO experience initially thinking it acts similar to any other taunt in a game), it's tool tip is very misleading and gives no indication as to what it actually does (and thus misleading any new player to MMO's).
    Well said. Theres a reason why tab target hotkey mmos make taunt function the way they do, because it works.

    Hopefully se changes its mechanics to function similar to other mmos

    http://www.torhead.com/ability/e0U4Adh/taunt#see-also

    http://www.wowhead.com/spell=355#comments

    Its silly to see one regen tick pull threat off you and have a mob ping pong back and forth through a dungeon
    (2)

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