Ways to obtain gear and the stats assigned to it has zero to do with this discussion about the design and appearance of gear. When it's glamoured the stats on the old piece of gear are moot.
We're being told they're working on giving us a lot of new gear. So far we've been getting recycled low level armor and a limited number of new gear. And cosmetics which despite the intention of looking nice, fall short of the quality of even a level 1 robe.
This thread was about dresses and skirts, and how they clip through the lower middle portion of the outfit because they moved the verts of the dress to close to the legs. The physics they applied should have been the same they use for robes.
This whole things been derailed and shifted to address fixing all clipping ever. Before I bow out of this thread, I want to make one thing clear:
Clipping is something we won't escape until a future time where cloth simulation is near perfect. I can live with clipping here and there, I have ways to alter my appearance and pick gear that fits with a central piece. The issues presented by me in this thread are beyond these solutions and are a fault of the gear displaying on the character model itself.
It would be nice if the principles behind other dress like gear was applied to the design and modeling of current and newer dresses, skirts and dress like gear. The newest gear we've received is a step back and lacks the improvements made to previously released skirted gear. Such gear had greatly reduced clipping issues.
The older gear is some of the best rendered I've seen in any MMO, but that quality hasn't been carried through from the past couple patches.
I've offered suggestions on how it may be fixed with little effort, nothing too difficult beyond tweaking the mesh. If the dev team thinks that's too hard, that this gear is good enough, glaring self clipping issues and all, it's a reflection on them.
The skirt is no departure from what we've had before, it's the longer lower half of a robe that doesn't take up a chest slot. The Gown is practically the same as the Vanyas in silhouette, with different greeble stuck to it.
Stop pretending like they've innovated here, as if this is a new thing to the team. They solved these issues before, these solutions should have been applied once again.