Yeah ok. Why even bother saying this? It's off topic and has very little relation to whats being discussed here.
I'll take it at face value. We can't handle the truth? Maybe we need some actual truth. A response from one of the people involved in designing outfits, we could decide if we are or aren't ready to handle the truths of whats going on. Pass this on to the team and see if they could provide some actual details - they're obviously working hard, maybe they can explain some things for us.
I've got another thread where we got a straight answer from one of the people involved with working on hotbar sets. We had some of the constraints they had to work with and why some things just weren't going to be possible explained to us.
What I've seen so far in this thread and the one referenced previously by Grekuman doesn't explain why a lot of new gear coming out; cosmetic outfits who's sole purpose in the game is to look nice mind you; why these outfits aren't up to par with gear that's come out previously. There are plenty of loose fitting outfits that go past the knees, robes and coats - not that much different from skirts and dresses and gowns, that have this issue solved or minimized.
What's making these newer pieces so special that they are immune to what made the other things work? Why can't these problems be solved with what worked in the past?
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