We can just go back to the 2.1 economy if you are all ok with that, making things hard adds value to the job.
We can just go back to the 2.1 economy if you are all ok with that, making things hard adds value to the job.
I personally liked becoming an Armorsmith a lot more in Vanilla WoW than I ever liked the Blacksmith trade after that. Once they added in the extra sockets it just felt like everyone had it, and because everyone could crafter there was little market.
^^; that pretty much is my full time job, i get a few hours of gameplay a day. I might be on most of the day/night but odds are I'm afk. I might swing by the computer to reply to a message if i see a tell or something asked in FC. I really don't want to spend my little bit of time grinding materia.. as fun as that sounds I think my friends would be sad if I said no all the time due to crafting.I think people have failed to realize this is the most important factor in your decision. Sure, people can say, "Oh I have a full-time job/college and I have enough time to play." Most of the time they aren't responsible for the lives of other people. I can hardly blame you for not wanting to continue the ridiculous grind of crafting.
I totally get where you're coming from. It's a tedious grind that doesn't feel like the end rewards justify the means to get there.^^; that pretty much is my full time job, i get a few hours of gameplay a day. I might be on most of the day/night but odds are I'm afk. I might swing by the computer to reply to a message if i see a tell or something asked in FC. I really don't want to spend my little bit of time grinding materia.. as fun as that sounds I think my friends would be sad if I said no all the time due to crafting.
Plus, having to raise little ones isn't all that easy. And even if they're teenagers or going into college, it still isn't easy. As a parent, you always worry.
Honestly, it's really easy to disparage anything in the world with this "think of the children" defense but this grind is not that bad, OP is level 50 in all DoH and frankly they're just afraid of melding for no good reason. If they'd just pick a class to focus on I'm sure they'd be doing 2 stars and 3 stars in no time.
Yes if you want 3 Star and Supra for all your crafting classes it's a massive grind, but that's your own fault. Making a system that discourages everyone from passively achieving 3 star recipes from a few hours a night for a week or two is just better for the economy and game. I'll definitely prefer a system where people are weeded out (even I myself am weeded out since I don't have all my DoH at 50) as opposed to one where there is no demand since EVERYONE has all the same crafting ability.
You don't need to do it all. That's like saying you're going to upgrade every relic for all your jobs. That's crazy.
It is better to focus on one, maybe two, that can help with your other jobs. I started with culinarian because I felt it was the easiest of the eight and was quickly able to get my i70 glasses and frypan. Now with desynth available, I have an easy way to attain more i70 glasses that I can break down on my goldsmith.
Sure, there are some people who probably do have all their i70 tools for every craft, but they probably also have large FCs to support them in the process.
The cake is a lie.
www.youtube.com/ephanygaming
It depends on how efficient you are in the process of leveling the combat class and how far you wish to go with the DoH ones. Got someone to plvl you? 10-20min and you're done with the leveling part. No plvl? Spend around 1-2hrs, depending. If you only go to lv5 DoH classes, you're done in several minutes for each. If you go for lv10, might take you around 10-20min per once you get your routine down, but your shard yield is significantly improved for getting that far in each craft of the town. I walk away with around 2000 shards (various types involved) for each alt if I choose Ul'dah.
People keep using this "better for the economy" argument. But what actual good does this bring to the economy? Higher prices? I don't want to sacrifice fun just so a few players can fulfill their dreams of cornering the market while the rest of the playerbase is stuck farming for gil.Yes if you want 3 Star and Supra for all your crafting classes it's a massive grind, but that's your own fault. Making a system that discourages everyone from passively achieving 3 star recipes from a few hours a night for a week or two is just better for the economy and game. I'll definitely prefer a system where people are weeded out (even I myself am weeded out since I don't have all my DoH at 50) as opposed to one where there is no demand since EVERYONE has all the same crafting ability.
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