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  1. #1
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,515
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100

    Having higher level gear shouldn't BREAK coil runs!!!

    I'm sure others have already stated this sort of thing, but I imagine a lot more of us are encountering it now with additional sands of time flooding in:

    Portions of 2nd Coil of Bahamut: Turn 2, and Turn 3 change in infuriating ways when you move above a certain DPS point. My group has consistently cleared 2nd Coil 1~3 for months, and suddenly we are wiping again and taking WAY longer than we should to clear them. It's to the point where people want to ragequit coil entirely, which really sucks.

    For instance, in 2nd Coil Turn 2, when the boss reaches certain HP% points, additional mobs spawn, and when these spawn, it causes an interruption to the bosses skill use rotation. Because of this interruption, the boss will often fail to use voice again in time for us to petrify another Renaud (or re-petrify one), causing a wipe. Currently with my group, this out-of-sync issue tends to happen just after the final add has spawned and died, so it's a long 8ish minutes til we wipe each time. We have combated this FLAW by intentionally turning our backs and not DPSing the boss until she uses shriek at certain HP percentages, but this does not feel intentional, nor does it fit the spirit of what a boss fight is about in my opinion.

    In 2nd Coil: Turn 3, higher DPS causes towers to skip ahead to the 3 tower config sooner, which causes issues syncing up the AoE dmg tower with Allagan field. Tower AoE hits Allagan Field person, we wipe. For this we eventually worked out a different tower order and cleared after much longer than a usual run.

    BEFORE we had better gear, the battles both flowed perfectly. I find it asinine that we should have to hold back DPS or wear inferior gear to maintain proper flow through these fights. Unless SE is going to drastically change the fights when echo appears in 2nd coil, I do not see echo helping much.

    I believe this sort of issue is just going to keep happening, given the way gear progression is working. There's going to a "not geared enough" point, a "geared just right" point, and an "over-geared" point in raids moving forward. I just hope the developers are testing out these battles in all 3 possible sets of gear and looking at what happens to the mechanics of the fights.

    For as long as I've played Final Fantasy games, and RPGs in general, one of the funnest aspects has always been over-leveling and over-gearing your characters and then utterly destroying everything in the game. While I understand the need for balance in an MMO, I do think past accomplishments should continue to make redoing content easier over time!

    Edit: To clarify, WE CAN CLEAR THESE STILL, I'm just saying it feels like poor design to have to basically STAND THERE until the mechanics catch up. There are even times when standing there still wasn't enough on 2nd Coil Turn 2. Honestly, it felt like it went better when we just had a couple of people DIE so the DPS lowered. That is plain dumb.
    (49)
    Last edited by Doki; 07-26-2014 at 02:51 AM.

  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Phase shifts happen at specific HP intervals, which I'm sure you know since you have been clearing those turns for months.


    Just hold your DPS and shift phases at the same spots you used to.
    (18)

  3. 07-25-2014 11:59 PM
    Reason
    ok

  4. #3
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by JayCommon View Post
    Phase shifts happen at specific HP intervals, which I'm sure you know since you have been clearing those turns for months.

    Just hold your DPS and shift phases at the same spots you used to.
    That's not the point. The point is that you are punished for having high DPS. I talked about this awhile ago and it happens with a lot of fights. What's the point of giving the good gear if you basically aren't even allowed to use its potential? You really agree that in the middle of fights you should have to put your weapons away and stand around just so you don't lose because you were doing to well?
    (38)

  5. #4
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,515
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    ^^^ THIS
    You shouldn't be punished for having better gear!
    (24)

  6. #5
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Did yall not read? He clearly stated they found out what to do in regards to fixing the situation, but that wasn't the whole point. That was just to support the point that boss
    fights(or at least coil) shouldn't punish someone gearing up by having to literally stop dps and/or wear worse gear.

    Edit:Statement intended for first two responses.
    (5)

  7. #6
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    You just need to push DPS even faster on third turn. We never have syncing issues. We push 45% after the towers spawn, but before either goes off and we never see ballistic missile so we have no syncing issues. I advise having two people push mines and 1 person pushing defensive reaction. It'll also end the phase a bit early.
    (1)

  8. #7
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 100
    You're not punished. T7 just freeze one Renaud at the start and have your kiter kite during shriek. T8 you need to change your strat so you forcefully activate Defensive Maneuver during Alla Field. It's called adjusting, your better gear should dictate that you're capable of that much (unless you hunted it all).
    (7)

  9. #8
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Punishment? You're some odd ducklings.
    (7)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  10. #9
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    You're not punished for having high dps, you're punished for having poor timing.
    (33)

  11. #10
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    2nd coil is gonna be a ball of laughs when they add echo!
    (6)

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