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  1. #111
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Reika View Post
    This is true...... dealing with who gets what spells is the same as dealing with what will unlock what, which is how it got to talking about conj unlocking WHM because its getting the more powerful raise spells.
    In regards to the original topic of this thread, it seems pretty clear to me that Thaumaturges should get the most powerful raising spells because they worship the god Nald, the Imbuer of Life.

    In regards to Class-to-Job assignments, I wish as most everyone else does, that the ratio was not 1-to-1. It makes having a number of jobs that the community wants virtually impossible.

    Hopefully, with enough support from the community we can change the Development Team's mind on both these issues.
    (5)

  2. #112
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Reika, data-mining (I think) have shown Arcanist and Musketeer to be classes. So I don't think they'll be classes; especially since they both have guilds located in Limsa Lominsa.

    I've always thought Arcanist to be more the alchemist class, the mixing of items or using goods for attacks, being more the physical type of magic damage. (Yes, doesn't make sense, I know). The name was always a bit weird to me, seeing as THM dealed more with the arcane side of magic. The job for Arcanist would probably be Illusionist, but yet again, speculation. Musketeer can easily have it's own job, Sniper or some other job that involves guns.

    Not a bad thought, Reika. I always termed the THM class the arcane and time warping mage class, so I can see where you went with Arcanist.

    ##ONTOPIC##

    Perhaps THM will have its equal skills of healing, similar to CON as well, but SE just haven't confirmed it or released it to the public. A bad move on their part, if it was true, but we can't assume that THM doesn't get any superior resurrecting skills much like CON has. Perhaps other ones like Revive, or Resurrect II....we can't rule out that possibility.
    (1)
    Last edited by whoopeeragon; 07-15-2011 at 11:44 AM.

  3. #113
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by whoopeeragon View Post
    Reika, data-mining (I think) have shown Arcanist and Musketeer to be classes. So I don't think they'll be classes; especially since they both have guilds located in Limsa Lominsa.

    I've always thought Arcanist to be more the alchemist class, the mixing of items or using goods for attacks, being more the physical type of magic damage. (Yes, doesn't make sense, I know). The name was always a bit weird to me, seeing as THM dealed more with the arcane side of magic. The job for Arcanist would probably be Illusionist, but yet again, speculation. Musketeer can easily have it's own job, Sniper or some other job that involves guns.

    Not a bad thought, Reika. I always termed the THM class the arcane and time warping mage class, so I can see where you went with Arcanist.
    All that data can magically change one day tho.
    (0)

  4. #114
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Reika View Post
    All that data can magically change one day tho.
    True that. But seeing as an Arcanist has already been wandering in our midst, I don't think they'll change the status of it from being a class to a job. Besides, if Arcanist and Musketeer do become jobs, it would be pretty unfair for the other jobs since they'll be the only ones with guilds, unless SE can somehow create extra guilds around the city-states for the jobs.
    (0)

  5. #115
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    the job guilds might be in Ishgard.
    (0)

  6. #116
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    In which case we'll most likely have to wait till the expansion to get to the guilds. T^T But even so, that wouldn't make a difference to Arcanist or Musketeer unless they abandon Limsa Lominsa to go to Ishgard. So I think they'll remain as classes.
    (0)

  7. #117
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    classes we will have to wait for the next expansion to get as well, the way they are going. they should have been avaliable classes from the very beginning if they were going to make them classes... as Limsa is the only place with one combat guild right now.
    (0)

  8. #118
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Limsa is the only one with 2 guilds that appear to do nothing as well. Yea, they should have put them as available classes from the start....but since the data is already in, it would be relatively easier to shuffle in those two classes than whatnot. If they do come with expansion...well, that's something to look forward to in terms of more leveling and skills. If not, and it comes before, that's an added bonus to us. Either way, they will implement them sooner or later, especially since the two guilds have been used in storyline quests as well in the Limsa Lominsa story-side.
    (0)

  9. #119
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    This thread is about Thaum/Conj and about their possibilities to tie into WHM/BLM and discussions over their lore. Please leave other classes and jobs out of this thread thank you!

    Community representatives, I believe many people would be appreciative if you could get a sliver of insight from the developers on this topic. Thank you.
    (1)

  10. #120
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Can we just delete the current classes and add in WHM, BLM, WAR, THF, MNK, RDM.

    No, I'm kidding... people would get insanely upset... But really, with only 2 mages, one is probably going to go Black Mage (we know we have seen the armor for it a while back), and the other WHM (because it would just kind of make sense). I think in order to do this, you really need to just redo the mage classes. CON has attributes of WHM and BLM, and THM has some secondary attributes of both, but lacks the main attributes of both (it would make an odd WHM given the lack of Cure, Shell, Protect, Raise... and an odd BLM given the lack of elemental magics, ancient magic...).

    TLDR: Just redo the mages.
    (1)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

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