Who knows what makes more sense in Yoshi's world.
Who knows what makes more sense in Yoshi's world.



To me, the only thing that remains up in the air is who the heck becomes BRD and if it isn't ARC, what job do they get? All the rest seem easily placed, more so now that the CON only raise spells have been announced.
Of course, nothing is certain until we see it live, but based on what has information has been given by the devs and reps in these forums and magazine interviews the writing is on the wall.


I think we may be straying a bit off the original topic of the thread now ... and re-hashing subject matter from debates from long ago.
We should probably try to stay a bit more on topic to avoid re-fighting fights we've had in older threads.
Thaum description:
The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed walls are said to reside powers of life, death, and the beyond.
Conj description:
Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved.
Anyhow this made me confused because I felt pretty confident that THM would have White Mage, and Conj would have Black Mage based on their guilds once the job introduction patch would hit. Now I just don't know again. Which one am I supposed to level?
Meanwhile in ITT land...
THM: "Hey conjuror, go make me a sandwhich."
CON: "Just because I can't fully resurrect the dead doesn't mean Jesus doesn't love me!"
MRD: "...see big ogre.. Hit big ogre!"



I agree that there plainly need to be more than 7 jobs. You got most of what I was thinking except for Thaumaturge...
Gladiator -> Paladin and Knight
Pugilist -> Monk and Ninja/Thief
Marauder -> Warrior and Fighter
Archer -> Ranger and Bard
Lancer -> Dragoon and Soldier
Conjurer -> White Mage and Black Mage
Thaumaturge -> Time Mage and Arcane Mage



This is true...... dealing with who gets what spells is the same as dealing with what will unlock what, which is how it got to talking about conj unlocking WHM because its getting the more powerful raise spells.


Bard would get it's own class they did not say which class get MRD or Archer it make no sense for Archer to get bard. it should get it own class and seeing how 20.0 coming around the 1year of ffxiv it seem right to add a new class/job
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner



OH you just reminded me that there is an archanist guild in limsa, that is plainly unused now... perhaps that will be the proper direction for Thaumaturge, since arcane arts dont really deal with the elements (thaum attacks). and Astral and Umbral also represent time in Eorzia, so Time Mage would be a viable job for Thaum as well.I agree that there plainly need to be more than 7 jobs. You got most of what I was thinking except for Thaumaturge...
Gladiator -> Paladin and Knight
Pugilist -> Monk and Ninja/Thief
Marauder -> Warrior and Fighter
Archer -> Ranger and Bard
Lancer -> Dragoon and Soldier
Conjurer -> White Mage and Black Mage
Thaumaturge -> Time Mage and Arcane Mage
Last edited by Reika; 07-15-2011 at 11:30 AM.



I honestly don't think they should bother adding new classes down the road, just jobs to unlock by meeting certain conditions.
Bard - job, Musketeer - Job, Samurai - Job.
Tho making some of them classes would require you to actually level them up, considering their current plans to have jobs be level-less, which would be stupid as well.



An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
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