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  1. #121
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sygmaelle View Post
    End game isnt difficult enough ? -snip-
    I know it's been a few pages, but I finally have a chance to followup. I don't know if you are implying this, but I'm personally am not implying the game isn't difficult enough. I can't beat any other Primals past Garuda EX at this moment and I thoroughly enjoy the battles aside from TitanEx. I've watched/read guides several times now to win, but to no avail. I just don't have the mechanics yet, but I still thoroughly enjoy them.

    I'm not one of the people saying the game is too easy. In my FC, we have 80+ members with consistent Lvl.50 players and maybe 5 have reached SCoB. Maybe 1 or 2 have beaten T9. The endgame is fine for most everyone and I agree that those threads/individuals stating otherwise are annoying.

    Things have changed now, but in any case I'd still love to beat all of the EX fights before I have to take a subscription break for a few months.
    (0)

  2. #122
    Player
    ClaireAbigail's Avatar
    Join Date
    Jun 2014
    Posts
    328
    Character
    Claire Abigail
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nukocafe View Post
    The 3 of you (and anyone else who disagrees) need to understand that I'm not asking TO NERF THE FIGHT. I am asking to make rewards ON PAR WITH THE DIFFICULTY. Raising the ilvl of the rings to 110 or the weapons to 105/110 would be a much better option than nerfing the fight all together. Stop being rude and trolling my thread.
    Look at your suggestion in your very first post and be amazed at your own hypocrisy. You are suggesting to nerf the fight. Oh and not everyone who disagree with what you say is trolling you or being rude. We're voicing our opinion in the same way you're doing. Grow up kiddo.
    (5)

  3. #123
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by ClaireAbigail View Post
    Look at your suggestion in your very first post and be amazed at your own hypocrisy.

    My suggestions are:
    Increase ilvl of rings & weapons

    or

    ● Just go ahead and nerf the fight so that it's appropriately difficult for the items it drops.
    I'm only amazed at yours.
    (0)
    Last edited by Nukocafe; 07-24-2014 at 01:32 AM.

  4. #124
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    There is nothing really unreasonable about the OP, besides the thread title perhaps. I personally don't find the fight bad at all, but it is a pretty unreasonable pug fight for the reward. I also agree it is a little too melee unfriendly, and if you bring a melee, it further compounds the problem of pugging the fight (lack of communication for unscripted events).

    Personally I like the fight, and what they did with it. I think raising the ilvl of rings to 105 or 110 would be the answer (Isn't much i110 ring options for us currently anyways). The weapons.. I'm indifferent on. Too many avenues of 110 weapons is going to diminish other weapons value, either by mitigating raid content, or the shear time spent on Novus. Keep them i100, IMO, and maybe drop token like Levi EX for i105 upgrade.

    Just my 2 cents. Dunno why people are arguing. It is the hardest primal out right now, as its supposed to be, the OP isn't being unreasonable. Even if you can compensate for it as a Melee, that doesn't mean it is a Melee friendly fight. Garuda EX was the same way. Many of us knew how to compensate, but the Melee community (especially on NA data centers) were completely ostracized from the fight because of its perceived weakness in the fight. This isn't good for the game/community overall either way, and I'd hope SE would realize that. They did a good job in SBCoB with this adjustment (from 1st BCoB melee problems), so I hope they continue to improve these primals accordingly.
    (1)
    Last edited by Traek; 07-24-2014 at 02:16 AM.

  5. #125
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    Somehow beat this without voice communication last night, so it is possible. I think it just requires everyone to know the fight already and be on top of their game in regards to watching for tether buddies and chaotic strike targets.
    (0)

  6. #126
    Player
    ClaireAbigail's Avatar
    Join Date
    Jun 2014
    Posts
    328
    Character
    Claire Abigail
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nukocafe View Post
    I'm only amazed at yours.
    Lol post got deleted by the moderators. Anyways, you just proved my point and you said the same thing. You want to nerf the fight. A lot of the things you typed in your first post screams nerf the fight. What you are saying basically is make the fight easier to equal the rewards(IMO thats suggestive) some may think the rewards are equal to it. Some may think that it's not enough for it and some may think it's more than enough. That's basically what I said in the first post before it got deleted give or take a few insults lol
    (0)

  7. #127
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ClaireAbigail View Post
    What you are saying basically is make the fight easier to equal the rewards(IMO thats suggestive) some may think the rewards are equal to it. Some may think that it's not enough for it and some may think it's more than enough.
    I think there is hardly anyone out there (besides min/max, or unlucky SBCoB raiders) who believe the Ramuh rings are worth the trouble of pugging. If for instance, Titan EX was dropping i80 earrings, there would be little to no one farming it. That is sort of the point being made. Sure the item dropped might be a *smidge* better BiS (I mean we are talking 1-2% dps difference for i110 > i100 BiS most the time..?), but it isn't really worth it to the majority crowd when other items are comparable and far easier to obtain.

    It leaves Ramuh EX in an undesirable spot for many. If the rings were i110, I think we'd see a lot more people pushing for the clear, including raiders. This is good for the pug community, and gives people more goals to strive for, instead of just sitting in hunt parties watching Netflix all day.

    Again, I don't really want to see any nerf. Possibly something to make Melee a more desirable option, but that is a bit of a side argument to making Ramuh EX a lasting and enjoyable primal fight.
    (1)

  8. #128
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    To TC:

    The ilv recommendation is assuming that you know your class well. You can easily pull the required DPS to beat the fight if you know your rotation. No, you cannot expect PuGs around the required ilv to hit the DPS mark, but that is THEIR fault due to lack of skill, not the fault of the devs. You do not tune a fight with the lowest common denominator in mind. The fight merely requires people to be aware and not go on autopilot. I learned Ramuh EX on my MNK (not my main) before taking a break from this game and all you have to watch out for is the lightning water. Yes, there are more things to watch out for as melee than ranged, but that is absolutely nothing new.

    Why increase the rewards? As some people already stated, some of his drops have the potential to trump high allagan drops due to better secondary stats. Higher ilv does not automatically equal better. There is no need to buff drops, especially considering that now we have another method of acquiring ilv 100 weps. There is no need for a nerf. If you don't like the fight, don't do it.
    (1)
    Last edited by Odett; 07-24-2014 at 03:00 AM.

  9. #129
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    Quote Originally Posted by Traek View Post

    It leaves Ramuh EX in an undesirable spot for many. If the rings were i110, I think we'd see a lot more people pushing for the clear, including raiders. This is good for the pug community, and gives people more goals to strive for, instead of just sitting in hunt parties watching Netflix all day.

    Again, I don't really want to see any nerf. Possibly something to make Melee a more desirable option, but that is a bit of a side argument to making Ramuh EX a lasting and enjoyable primal fight.
    Ramuh gear item levels weren't really an issue until they decided to let people get unlimited sands/oils in hunts. Had they placed a restriction on those, Ramuh would be more relevant for people looking to fill in an i100 spot until they can upgrade it later. Some of the Ramuh stuff is actually quite good as well. The healing, slaying and casting rings, the bow - all better than their i100 equivalents.
    (3)

  10. #130
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kagari_Asuha View Post
    Ramuh gear item levels weren't really an issue until they decided to let people get unlimited sands/oils in hunts. Had they placed a restriction on those, Ramuh would be more relevant for people looking to fill in an i100 spot until they can upgrade it later. Some of the Ramuh stuff is actually quite good as well. The healing, slaying and casting rings, the bow - all better than their i100 equivalents.
    I agree, but that is the reality we are in. SE doesn't tend to go back on things like Hunt decisions, so it'd make more sense to move forward, then back. I agree with the i100 being good, and some better then their counterparts. The point was, i100 is low reward for a fight a vast majority of pugs are going to have a problem with (reminiscent again of Titan EX). The ilvl increase on ring rewards, whether they are BiS or not, would be a rather large and lasting desire to continually down and run Ramuh EX. Right now, he isn't on most people's radar.

    For people who think the i100 is 'good enough', I'd like to ask. Why do you disagree with a i105-i110 increase? Personally, as a raider myself, I feel a bit starved on i110 rings. If Ramuh ring were i110, I'd even make it part of my MT set after T9 ring drops (good bye Noct!). I'm not really sure the issue with more options. While we shouldn't be flooded with easily obtainable i110 gear, I think having more then one option is not a bad thing. For classes where Ramuh ring is BiS, this would just boost you to i110 BiS. Everyone wins in the end IMO. Hunts have already done far more damage to 'candy' i110, then a Ramuh EX i110 ring drop would ever do.
    (1)

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