I never said your idea wouldn't work. I said, using the word my opinion, I wouldn't like it. You asked in a lot of words, why. I said to me its immersion breaking, again my opinion.You should probably read the thread before acting like an idiot.
You said you would ONLY accept a free jump, nothing else. I stated an alternative that makes everyone happy and asked you why it wouldn't work. I gave 3 limitations and asked you if you had a problem with them and what that problem was. You've been dodging ever since.
Go troll somewhere else.
Obviously, you don't like it.
Then please tell me why? Why wouldn't you like it with those 3 limitations? I am curious how it is immersion-breaking to you. What about those 3 limitations is bad, in your opinion?
For those joining us late, this is the proposal in question:
Manual jump with the following restrictions:
-No Jumping off places that are "too high" (this avoids having to add falling damage).
-Limiting height of jump, just enough to get you up a small hill or something. (this avoids having to redesign entire areas)
-Keeping invisible walls in certain areas (this avoids people getting into places they aren't supposed to and having to redesign said areas).
Thank you for at least being somewhat polite. This is my opinion. But I might want to walk up to a ledge, and not jump. I want to have the choice myself. Taking the idea a few steps further to show you my perspective. What if you could only walk down a very narrow path (black shroud?). While that is deffinately a larger scale, to me it would be the same feeling. I want to freely roam without wondering which ledge, corner or hill the game will decide to let me jump or climb over.
What to you, is so bad about a free jump? You could do everything you mentioned with your restrictions. You wouldn't have to use it if you didn't want to.
I think you're confusing what I'm suggesting.Thank you for at least being somewhat polite. This is my opinion. But I might want to walk up to a ledge, and not jump. I want to have the choice myself. Taking the idea a few steps further to show you my perspective. What if you could only walk down a very narrow path (black shroud?). While that is deffinately a larger scale, to me it would be the same feeling. I want to freely roam without wondering which ledge, corner or hill the game will decide to let me jump or climb over.
You can do everything you've just mentioned with my proposal. I will give you examples of the only things that you wouldn't be able to do.
1. You wouldn't be able to drop of a huge cliff. Wouldn't that actually be a benefit? You wouldn't need to worry about fall damage.
2. You wouldn't be able to jump 6 feet straight in the air. If you're talking about immersion, then you should agree this is good. Basically the height of jump would be enough to get up those hills you're talking about
3. There would be places you can't go, but it wouldn't be because you couldn't jump... it would be because the developers decided they didn't want you to be able to go there. I'm talking like places that you aren't supposed to be able to access until you've completed a quest. And unless they add swimming, this would include the ocean and deep lakes as well.
Having a completely free jump would require much more redesign than my proposal. A lot more work would need to go into pathing and collision. They would also have to add fall damage. The memory strain would also be much higher than it currently is or would be with my proposal. Additionally you'd have a lot more "stuck" issues and falling through the world sort of things.What to you, is so bad about a free jump? You could do everything you mentioned with your restrictions. You wouldn't have to use it if you didn't want to.
See how we can have useful conversations when we actually get civil and specific?
I agree with this.For jumping is the height was reasonable and the jump animation (starting to jump, distance you can travel in the air and reception on the ground) was made in a way that you move slower when jumping to go everywhere than simply by running, I'm sure it would prevent the majority of players from jumping all the time and preserve immersion for those who don't want jump.
To add another example. Why not make it so you can't draw your weapon unless you are within a certain range of an object you are able to use it on? That to me would be the same thing.Then please tell me why? Why wouldn't you like it with those 3 limitations? I am curious how it is immersion-breaking to you. What about those 3 limitations is bad, in your opinion?
For those joining us late, this is the proposal in question:
Manual jump with the following restrictions:
-No Jumping off places that are "too high" (this avoids having to add falling damage).
-Limiting height of jump, just enough to get you up a small hill or something. (this avoids having to redesign entire areas)
-Keeping invisible walls in certain areas (this avoids people getting into places they aren't supposed to and having to redesign said areas).
Then we would have fewer eyeballs and fingers laying around everywhere. THIS IS WHY WE CAN'T HAVE NICE THINGS.
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Interim solutions are for pansies.
Actually while you're not prevent from drawing your weapon outside of battle, the slower movement speed is an enough penalty for preventing almost everyone from always staying in battle stance.
For jumping is the height was reasonable and the jump animation (starting to jump, distance you can travel in the air and reception on the ground) was made in a way that you move slower when jumping to go everywhere than simply by running, I'm sure it would prevent the majority of players from jumping all the time and preserve immersion for those who don't want jump.
Honestly my main problem with jump is the difference in size from the races. It's already a bit silly when lalafell are running at the same speed as everyone else but imagining them jump as high... unless the other races are really poor at jumping the lalafell are going to jump at incredible height for their size.
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