Quote Originally Posted by Ardan View Post
These are basic, logical points that people who do want SMN changed aesthetically don't seem to understand and I don't know why.
We understand just fine. But having Egi that were the size of, say a Hyur or a Roegadyn, isn't going to cause the game to collapse into itself like the Hunt currently does. Also, as I've mentioned in previous threads, changing the size of monsters and spell effects is not without precedent, as they did just that in patches 1.16 and 1.17 because people complained that monsters weren't "intimidating" enough, and spells didn't look "flashy" enough.

Quote Originally Posted by skaterger View Post
Smn is fine the way it is.
- Food doesn't affect our pets.
- It's been confirmed recently by one of the forum reps that spell speed doesn't affect our pets, making the stat as well as our passive trait Enhanced Pet Actions (+20% spell speed) worthless for them.
- Spell speed also has no affect on DoTs (i.e. our main source of damage), making it even more worthless.
- Garuda's Contagion questionably overshadows Ifrit despite the developer's feeble attempts to increase its potency, and could potentially overshadow any future Egi we receive.
- Enkindle has been known to, on occasion, not activate (and I'm talking about before the recent bug they fixed). This results in wasting a five minute cooldown that just barely compares to the potency of Flare, and that's after using Rouse and Spur in conjunction to boost its strength by 40%.

I'm not saying we need an overhaul, but there are some very fundamental problems with Summoner.