Yet they're having issues with enough people having it to satisfy their projections. Additionally, how did the ease of attaining Zenith weapons prior to Atma+ break or unbalance the game in any way? If the game's core concepts were fun and functional before, the only logical defense for your claim that they don't want people to get it now is strictly as an anti-content stall tactic not dissimilar to the sort we became accustomed to a few years ago in XI.
I am not a proponent of handing the item out. However, explain how your example is in any way superior to the current model whereby only the extremely lucky or those capable of putting in hundreds of hours are priviliged with weapons that are, at best, tied with or marginally better than BiS yet are fundamental to the lore of the game. How do you rationalize some people getting their Atma set in less than fifty FATEs while others go a thousand without finishing? The very fact that people can get Animus is less than an hour completely shuts down your entire logical approach to your perception of the developers' intent.If getting Atma was like getting Alexandrite, which is damn-near guaranteed with dailys & maps, how many people would have an Animus? Answer: EVERYONE.
Everyone would have one. There would be no need to do Primals for weapons. There would be no need for weathered weapons. There would be no need to get High Allagan weapons. EVERYONE would have Animus, then Novus weapons.
Again, exactly how i90 weapons were the basic standard before. Game wasn't broken. New players were excited. Things were looking up. Post Atma? At least a dozen in game friends have quit and 5-6 irl friends... and not the grind-squeemish types. It's not the grind. It's that it's bad game design.It would make ilvl 100 weapons the basic standard that everyone has and cause other weapons to be obsolete.
Don't delude yourself. This isn't XI. All content in this game is constantly being adjusted (read: nerfed) at a fast enough rate that you can actually assess and optimize the value of your effort. Someone who took 1000 fates to get an Atma will be sadly disappointed if they think Atma won't be severely simplified in the near future.So they put Relic+1 weapons behind the frustrating, infuriating RNG of Atma. It wasn't a mistake. They knew what they were doing. They knew that most people would be turned off and give up, moving on to other options. This is why they refuse to raise the Atma drop rate. Because if they do then the Relic+1 weapons would become too common.
Grinding for Atma was one of the most sucky experiences I've had in FFXIV. And they're not going to change it.
Yet it isn't at all special at present. It's infinitely less fun to obtain than the alternatives and not at all special in its characteristics by comparison. This isn't an XI relic where it's by far BiS. The only thing special about Atma/Animus/Novus is the label that the owner is either very lucky or has an absurd amount of time on their hands. There is no indication of skill involved whatsoever. Conversely, High Allagan is representative of content related achievement.As weird as it sounds, it isn't SUPPOSED to be fun, because if it was fun then everyone would do it for however long it takes and eventually get their Relic+1! They don't want EVERYONE to have a Relic+1. They want it to be rare and special.
It isn't special if a drunk chimpanzee has the required "skill" to acquire it either.Something isn't special when everyone has it.
That got them real far in 1.0, didn't it? This is also in direct contradiction to how some people love to claim this "content" was added to please people begging for XI-style grind tripe. This is not a simple mechanic. This is lore-centric core questline gameplay. All apologists are doing is having this sort of mundane anti-content and lack of quality control spread to other aspects of the game, which we're already seeing happen.
Or the company failed brutally.There was a time where the game developer created the game, and the player dealt with it.
The "masses" do seem so pleased with the game of late. Sarcasm aside, the game doesn't change at its core when they respond to feedback, it is merely quality controlled.Today, Game developers make a game, and the players complain until the developers change it for them. I don't believe that's how it should be.
Yoshi-P already dealt with this mentality. He said he's doing his best to create a game that appeals to the masses, but he knows it won't appeal to everyone. Because you can't make EVERYONE happy.