Results -9 to 0 of 146

Dev. Posts

Threaded View

  1. #8
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lyrinn View Post
    Dresses, robes, coats, hats, everything in this game clips. They haven't fixed any of the others so chances are, they won't fix this either.

    Funny thing is, they still refuse to give us long hair while citing "clipping" as the problem. As if.
    Clipping is a huge issue with long hair. It'll cut through various types of gear and cause numerous problems.

    If the hair as an independent physical simulation from the top of the hair-strands topology to the bottom (such as a physics based cape), then this wouldn't be as much of an issue.


    However hair in ARR is skin-weighted to skeleton joins on your characters body.

    A skin weight is essentially 'painting' where you want each join to be on a charachter and where this joint "tapers" off onto other joints, as you can see below;




    This is how all hair/gear/bodies are rigged in-game, they're weighted to various joints, (therefore longer hair as it isn't an independent physics 'layer' of topology.) leaving long hair to rig to to head, neck, chest, shoulders, collar bones and any other joint that may influence the hairs movement during animation.



    One solution for gear/hair clipping is to use; parametric mesh deformation, where a mesh is given a priority layer(like in 1.23) where in if you had a pair of trousers, the topology would adjust and 'tuck' itself of other 3D meshes such as a pair of boots, as the boot would have priority over the trousers thus avoiding clipping.

    In the case of hair you could apply this to such things as the WHM hood, where longer hair would 'tuck' into the base of the hood, stopping it from clipping out from underneath the hood.


    The problem with that, is that it would require a tremendous amount of effort to adjust the deformation parameters for each gear-set/race/hairstyle/gender combination, which would be a huge waste of time for something so menial.


    TL;DR

    They have a certain standard to maintain in a very short period of time.

    Corners have to be cut, things have to be left as-is, we have to deal with it.
    (42)
    Last edited by Shioban; 07-23-2014 at 12:47 AM.