Dresses, robes, coats, hats, everything in this game clips. They haven't fixed any of the others so chances are, they won't fix this either.
Funny thing is, they still refuse to give us long hair while citing "clipping" as the problem. As if.
Dresses, robes, coats, hats, everything in this game clips. They haven't fixed any of the others so chances are, they won't fix this either.
Funny thing is, they still refuse to give us long hair while citing "clipping" as the problem. As if.
Yeah I can understand that, but this one seems easily fixable by moving the hem slightly higher, or making the material slightly less concave there during animation.
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Right now the physics on the dress seem to be a bit too... 'heavy' I guess, pulling it lower onto the feet.
If nothing, with Simple or No physics, this shouldn't be an issue! They'd just have to fix the animation for dress flow so the feet don't clip it!
Last edited by Phenidate; 07-23-2014 at 12:13 AM. Reason: added comparison gifs
Clipping is a huge issue with long hair. It'll cut through various types of gear and cause numerous problems.
If the hair as an independent physical simulation from the top of the hair-strands topology to the bottom (such as a physics based cape), then this wouldn't be as much of an issue.
However hair in ARR is skin-weighted to skeleton joins on your characters body.
A skin weight is essentially 'painting' where you want each join to be on a charachter and where this joint "tapers" off onto other joints, as you can see below;
This is how all hair/gear/bodies are rigged in-game, they're weighted to various joints, (therefore longer hair as it isn't an independent physics 'layer' of topology.) leaving long hair to rig to to head, neck, chest, shoulders, collar bones and any other joint that may influence the hairs movement during animation.
One solution for gear/hair clipping is to use; parametric mesh deformation, where a mesh is given a priority layer(like in 1.23) where in if you had a pair of trousers, the topology would adjust and 'tuck' itself of other 3D meshes such as a pair of boots, as the boot would have priority over the trousers thus avoiding clipping.
In the case of hair you could apply this to such things as the WHM hood, where longer hair would 'tuck' into the base of the hood, stopping it from clipping out from underneath the hood.
The problem with that, is that it would require a tremendous amount of effort to adjust the deformation parameters for each gear-set/race/hairstyle/gender combination, which would be a huge waste of time for something so menial.
TL;DR
They have a certain standard to maintain in a very short period of time.
Corners have to be cut, things have to be left as-is, we have to deal with it.
Last edited by Shioban; 07-23-2014 at 12:47 AM.
We have long hemmed clothing that's not clipping the feet, you can see it in the side by side gifs. Why does this particular set of clothing clip our feet when it doesn't with other similar gear?
If they could rework the animation a bit... Not right now perhaps, but something for a later patch?
For those not not following the above, imagine you glued little virtual 'sticks' to your leg, foot, and your skirt. When you move your leg, the skirt will move with you differently based on where you put the sticks.
Imagine the clothing is a hologram, you see the clothing, but you can't touch it; but the 'sticks' can. If there's no 'sticks' on the foot (or they're too short) your clothing won't move with the foot properly. Instead it can go THROUGH the foot!
The weighting is kind of like saying 'from this point on the model, use this much 'stick to move this point on the other model'; and stronger weights have more impact on the model as they move.
If I was to make a gif of my roeg wearing that same outfit, you would see my feet go through both.
The clipping at times is least noticeable on lalas but for everyone else in the game, their feet will go through robes.
Hair is another ball of wax entirely. I really wish it would clip less.
While I love some of the new style with the braid, if I wear anything but the swimsuit or undergarment top the hair will clip very badly.
Maybe XI spoiled me. There was far less clipping in that game so after so many years of playing it I simply got used to stuff not clipping as much...
PS3 limits remember? also depends on how they designed there models by what are the limits . they sure chopped off alot of stuff since 1.0 models.
everything is most likely setup for saving ram seeing the ps3 only 512MB. they said it was impossible to put 1.0 on the ps3 due to the ram being so tiny.
black desert has perfect collision on the clothes and hair if that game has the gameplay i see that as the next big thing looks amazing.
Last edited by indira; 07-24-2014 at 05:37 PM.
Nope - they stated explicitly during Beta it was done to push out gear faster and to give "better looking gear" as per community request along with the introduction of Female Roe and Male Miqote. For example there was never any reason to 'shave down' a character's butt when gear wise having a breast slider is more of a nightmare because you have to account for people wanting to make tiny breasts and extremely large breasts, yet no buttslider means nothing need to be accounted for that.PS3 limits remember? also depends on how they designed there models by what are the limits . they sure chopped off alot of stuff since 1.0 models.
everything is most likely setup for saving ram seeing the ps3 only 512MB. they said it was impossible to put 1.0 on the ps3 due to the ram being so tiny.
black desert has perfect collision on the clothes and hair if that game has the gameplay i see that as the next big thing looks amazing.
It's not a "problem" or "bug" though - They stated to pretty much accept clipping if we want things, but extra long hair would look really bad with it. It's basically due to them removing a lot of physics and logic in order to make the gameplay "as smooth as possible", so while it's not 100% the reason, that's a big part of why clipping is is pretty bad in this game compared to even XI, which had some, but it wasn't as terrible because things actually properly deformed and whatnot. Even 1.x had better deformers, which they showed off quite a bit of in the 'making of' videos. Sacrifices had to be made for a more simplified play experience.
Last edited by Tupsi; 07-23-2014 at 01:05 AM.
Pretty much. All my back mounted weapons still clip with any of the wizard type caster hats; to the point where I immediate glamour to glasses or monocles as soon as I get one, not matter how good it looks.
Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.
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