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  1. #11
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Delsus View Post
    Even outside the starter zones, anyone remember the high level Pieste that oneshotted anyone who wasn't careful just outside Ul'dah, I really miss him.
    Yeah, or the high level antlings guarding the paths out of Central Thanalan, which had ranged attacks and would one shot you if you were low level even if you tried to run after aggroing them.
    (5)

  2. 07-22-2014 12:17 AM

  3. #12
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vaer View Post
    Yeah, or the high level antlings guarding the paths out of Central Thanalan, which had ranged attacks and would one shot you if you were low level even if you tried to run after aggroing them.
    OMG the ants! You had to walk around them! I miss that complexity so much...
    (8)

  4. #13
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Priya View Post
    Sure. Nothing is as super fun as managing the mechanics of a mob I can't see.
    Odin and behemoth would like a word.

    Also, the crowd, shouts, and potential dead wouldn't tip you off if you were approaching it? Seriously?
    (2)

  5. #14
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Vaer View Post
    Yeah, or the high level antlings guarding the paths out of Central Thanalan, which had ranged attacks and would one shot you if you were low level even if you tried to run after aggroing them.
    It's the one thing I miss most about 1.0, I remember one place that looked like a shortcut to Drybone (rather than follow the path, there was a way south west when you came out of the little tunnel (circled area on this map)



    I couldn't even survive through there on a lvl 50, never mind a level 10 player grabbing some new levequests.
    (4)

  6. #15
    Player
    Rosekitten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    258
    Character
    Ganbaatar Lundr
    World
    Goblin
    Main Class
    Warrior Lv 90
    Can I agree with letting the innocents die? I mean I find myself afk in the game just in random locations all the time because there is no real threat.. Not saying make every corner a death trap but we could change a few things to I dunno.. add a bit of spice or flare to the game. So people couldn't zerg hunt targets anymore.. so what. I think I would bother with hunt parties if there was a challenge behind it instead of it being a mob with a bit of extra hp.
    (5)

  7. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vaer View Post
    Yeah, or the high level antlings guarding the paths out of Central Thanalan, which had ranged attacks and would one shot you. if you were low level even if you tried to run after aggroing them.
    They were around level 30. Only highlevel for level 10 characters on the way to camp drybone.
    (2)

  8. #17
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kallera View Post
    Odin and behemoth would like a word.

    Also, the crowd, shouts, and potential dead wouldn't tip you off if you were approaching it? Seriously?
    I don't DoL (which was mentioned in the Op); I don't care about those guys or low levels for the same reason you mentioned: unless something spawns on top of them, it's avoidable. But SE can't seem to fix rendering for their hunts. I don't lose Odin, I lose hunt mobs. I'd bet money SE used the gatherers/lowbies/ whatever as a smokescreen excuse for their terrible rendering. They can't make hunts harder if nobody loads.
    (0)
    Last edited by Priya; 07-22-2014 at 01:14 AM. Reason: grammar, clarification

  9. #18
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    They do need to watch out for the little guy a little bit. Anyone remember being MPKed by a group fighting Serket while leveling in Garliage because the massive poison AoE hit people outside the claiming party? It wouldn't be so bad if the hunts didn't spawn in choke points and heavy trafficked areas ( middle of Om'ghomoro Mines for example).
    (2)

  10. #19
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Priya View Post
    Sure. Nothing is as super fun as managing the mechanics of a mob I can't see.
    The current problems with the hunt are another issue, and I completely agree that in it's current state adding new mechanics would be useless without fixing the underlying issues. However, the fact that they don't even seem to want to explore adding boss mechanics to elite marks seems ridiculous to me.
    (5)

  11. #20
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by chrillix View Post
    The current problems with the hunt are another issue, and I completely agree that in it's current state adding new mechanics would be useless without fixing the underlying issues. However, the fact that they don't even seem to want to explore adding boss mechanics to elite marks seems ridiculous to me.
    It's ironic too how you'll get random trash mobs in XI that can behave like a boss at certain levels without some of the unique boss abilities, but here they don't want to "inconvenience" the player. I mean..heaven forbid that poor botanist decides to walk too close to a rampaging chimera or something.
    (5)

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