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  1. #71
    Player
    Rhayve's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    8
    Character
    Rhayve Arcayr
    World
    Siren
    Main Class
    Astrologian Lv 60
    Am I the only one here who is disturbed by the 5 minutes and 30 minutes Recast timers on Raise/Ressurect and Rebirth respectively? While in full parties with several healers that might not be too troublesome, but in low manning groups having to wait 5 mins between Raises is a huge time-waster, in my opinion.
    (0)

  2. #72
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    All solid changes. Glad to see they're thinking big picture but taking care of a lot of the little things that need fixing.

    15 min reuse on Return is fine by me, durability penalty gives a slight incentive not to abuse deathwarping.

    Rez changes are solid. Basic rez should be accessible to all. Long recast so death isn't totally meaningless.

    I still struggle a bit with the 30m recast on Rebirth, but I can see why it is that way. I guess they're looking at it like a one-off chance to deal with issues like a tank dying mid-boss fight, with R2 being the real workhorse rez spell. I think I might apportion R2/R3 timers a little differently if I were in charge, but then I haven't seen how the new content is paced or know how SE sees their instanced dungeons playing out going forward.

    Then again, with the exception of uber-hard boss fights, people shouldn't be dying often enough that recasts on rezzes become a problem. If more than 1 person is getting floored every 2 and a half minutes during a dungeon, it's either incredibad game design (at which point hasta la vista FFXIV), or the problem exists between someone's keyboard and chair.

    Hopefully SE doesn't stuff group content full of trash mobs that can one-shot a group (hi2u Impish Incantations with enough level difference), otherwise I think they've got a good balance.
    (2)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  3. #73
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cin Riversong
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Well there has some sort of limit to it, 5/15/30 minutes means you should at least TRY not to die, isn't that the point?
    (1)

  4. #74
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rhayve View Post
    Am I the only one here who is disturbed by the 5 minutes and 30 minutes Recast timers on Raise/Ressurect and Rebirth respectively? While in full parties with several healers that might not be too troublesome, but in low manning groups having to wait 5 mins between Raises is a huge time-waster, in my opinion.
    The point is to discourage death. You don't want to die, do you? That's the point, it encourages you to stop sucking.
    (4)

  5. #75
    Player
    Cronus's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Cronus Lapetos
    World
    Excalibur
    Main Class
    Blacksmith Lv 50
    With fatigue being gone, and them getting rid of leves for party leveling, they are really getting back to an actual grind. Liking it.
    (1)

  6. #76
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rhayve View Post
    Am I the only one here who is disturbed by the 5 minutes and 30 minutes Recast timers on Raise/Ressurect and Rebirth respectively? While in full parties with several healers that might not be too troublesome, but in low manning groups having to wait 5 mins between Raises is a huge time-waster, in my opinion.
    Low man and raise are not recommended to be used in tandem.
    (0)

  7. #77
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Anonymoose View Post
    I don't think CON is getting the WHM card here, I think the current dev team knows that THM is a far better healer - and wants it to be able to focus on that.

    CON is a very good Ranged MDPS and back-up healer - which means it has the free time on occasion to clean up some bodies without having to distract Cure-Bomb-Thaum from doing their job.

    Raise has always been a White Mage or White Magic based spell in pretty much every FF game that exists. Seeing that a majority, and all the good, Raise spells are exclusive to CON, and based on FF history of how Raise worked within the series, I think this leans more towards the fact that CON might in fact be the WHM. I have always suspected this, and I am glad to see that this is more evidence towards that fact.

    Raise is an advanced White Magic Ability usually obtained midway through the game. In most Final Fantasy titles.

    FF: Know as LIFE, it is a level 5 WHM ability.

    FFII: Known as LIFE, it is a White Magic Ability.

    FFIII: Raise, also known as Life, is a level 5 White Magic Ability that could be used by WHM, RDM, Devout and Sage.

    FFIV: Raise, also known as Life 1 and Life, is a White Magic Ability

    FFV: Raise is a level 3 White Magic Ability that can be used by White Mages and Red Mages.

    FFVI: Raise, also known as Life, is a White Magic Ability
    ...and the list goes on and on though pretty much every FF game, either referring to Raise/Life as a White Magic, or WHM spell that a few other classes such as sage and RDM can use... but it's always a WHM or White Magic Spell.

    While I can not say 100%, since SE has not said CON Class = WHM JOB, I feel this gives a lot more evidence to the fact that CON will become the WHM Job.



    Also: WOOT!!! Goodbye Fatigue!!!!! <3
    (1)
    Last edited by KaiKatzchen; 07-15-2011 at 12:08 AM.
    I'm just a bun boy, doing bun boy things.

  8. #78
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Holy_Dragoon View Post
    Has anyone stopped to think that with AoE toggle disappearing, the only way to heal will be through Conjurer AoE Cure spells? Perhaps Sacrifice will lose it's AoE, essentially wiping out their main healing ability. Just food for thought, since we don't know the final results here.
    This is very true... people complained about the AoE toggle and now it's being removed. CON is getting multi-cure spells instead of the toggle now. Which might, in fact, mean that Sacrifice will loose it's AoE as well... question is will they get multi-versions of sacrifice like CON is getting for Cure? SE hasn't said...
    (0)
    I'm just a bun boy, doing bun boy things.

  9. #79
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rhayve View Post
    Am I the only one here who is disturbed by the 5 minutes and 30 minutes Recast timers on Raise/Ressurect and Rebirth respectively? While in full parties with several healers that might not be too troublesome, but in low manning groups having to wait 5 mins between Raises is a huge time-waster, in my opinion.
    Better get use to trying not to die
    (5)

  10. #80
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Tezz_Xivectro View Post
    15min wait on Return when no KO? How will this do much good to stop death warping? Just seems like they thought they could solve another problem by slapping a timer on something.
    Your equipment takes a durability hit when you return after a KO.

    Blood warpers gonna blood warp. It's more about forcing them to pay a "convenience charge" of sorts.
    (0)

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