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  1. #21
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I just thought of something maybe the reason why the Raise and Resurrect are R14 is because when you're KOed and you use Return, you incur a durability penalty. If Raise is low then more people can go around giving raises and helping out their fellow players and also help them not lower their equipment durability.
    Yeah, this could be a nice thing. In any case yes, if they decided for rank 14, surely they planned it with reasons.
    (0)

  2. #22
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    If you wouldn't get to r14 in like 30min-1hour then it's another story. Kinda too low now.
    (1)

  3. #23
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Yay no more yellow sp numbers this was a great post. The new raises are awesome since the dungeons will be timed, I'm sure both casual and hardcore players will appreciate the 3 mins. Only one thing left, the dreaded "level 14-20 raise debate".
    (0)

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Petori View Post
    If you wouldn't get to r14 in like 30min-1hour then it's another story. Kinda too low now.
    Yeah true, they may change the EXP table come patch 1.18 or 1.19.
    (0)

  5. #25
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Oh surplus, you were like the annoying girlfriend that you just can't shake. Now that you are leaving...
    [SIZE="5"]
    Na na na na, hey hey hey, GOODBYE.[/SIZE]

    I welcome all of the above, even if I think R14 is a bit early. I guess I'll need to re-do my skill-bar macros. shortly.
    (5)


  6. #26
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,058
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    I don't think CON is getting the WHM card here, I think the current dev team knows that THM is a far better healer - and wants it to be able to focus on that.

    CON is a very good Ranged MDPS and back-up healer - which means it has the free time on occasion to clean up some bodies without having to distract Cure-Bomb-Thaum from doing their job.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  7. #27
    Player
    Sine's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Sine Cura
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    What confuses me is that CON gets more rez spells than THM...so CON is going to be WHM probably...but THM still has its own Rez spell...
    I was thinking the exact same thing.
    (0)

  8. #28
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    "A further penalty will apply to equipment durability for players who revive themselves via the Return command."

    Not so solo friendly maybe? I like the idea, that SE is enticing you to pair up, meet new players. I don't care ATM though. All my gear except weapons/tools are in the red anyways lol.
    (5)

    F*** yeah, green apples!

  9. #29
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Poppa View Post
    14 it to low, i know when i received my rez spells i felt like i actually achieved something in this game. should be 20ish imo
    It's just 6 lvls off of what you'd like to see. Not that much, if you ask me. And besides, you still get weakness or brink of death. It's not like you won't have to wory about anything once you're above lvl 13.

    Bit if CON really becomes the new WHM I think I need to switch to THM. lol
    (2)

  10. #30
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Fatigue gone is great thing. Raise at 14 seems too early, I dont like at this rank. but it has pros as long cd. I would like to see it more later tho, at R26.

    Now we need a little death penalty which is -1 K EXP every death. its low number, but trust me no one would wanna do nonsenses during sick to lose it twice.

    1K lose of Exp is symbolic :-) and I would personally welcome it.
    (2)
    Last edited by Synthesis; 07-14-2011 at 08:54 PM. Reason: different concept

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