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  1. #11
    Player
    Poppa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    14 it to low, i know when i received my rez spells i felt like i actually achieved something in this game. should be 20ish imo
    (7)

  2. #12
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    [SIZE="7"]No More Fatigue!![/SIZE]

    Who cares about anything else?!
    (12)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    a very welcoming changes, now to wait for whiners to whine about something.
    (4)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    ppl already crying rez 1 is too low.

    honestly 14 is good, 20+ is too high. Play ffxi to understand
    (1)

  5. #15
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Poppa View Post
    14 it to low, i know when i received my rez spells i felt like i actually achieved something in this game. should be 20ish imo
    Agree, 20 would be ok.

    Btw, i'd put special quest to obtain important spells as well (like Rebirth for example) to have a major sense of achievement. But maybe they already done it.. who knows!
    (4)

  6. #16
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    For those who say 14 is too low.

    I can't say I'm against or for that specific level, but I will say that if the dev's agree raise 1 should be for level 14, then there must be a good reason. I'm sure there version of what this games group content will be like at that stage, will require raise 1 to be a common use in the world.
    (6)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    this sounds great to me, new spells too! cant wait.

    the lower raise spells are probably to help lowbys out in the new lowby dungeons.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #18
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Maybe my friends and I just suck, but we die a lot at around R14-30 since that's when the leve monsters start running away and spawning 2 more (so 3v2) so....welcome change to the rez spells.

    What confuses me is that CON gets more rez spells than THM...so CON is going to be WHM probably...but THM still has its own Rez spell...
    (1)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    I just thought of something maybe the reason why Raise and Resurrect are R14 is because when you're KOed and you use Return, you incur a durability penalty. If Raise is low then more people can go around giving raises and helping out their fellow players and also help them not lower their equipment durability.
    (10)
    Last edited by Sonic_the_Hedgehog; 07-14-2011 at 08:05 PM.

  10. #20
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    /farewell fatigue...

    now we gone start seeing dead peoples out in the field yey XD
    (3)
    Last edited by leomax; 07-14-2011 at 08:02 PM.

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