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  1. #1
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Last I looked, 25% is not chump change for damage reductions. We make up for lack of crit from wrath with internal release. We get full effect from maim and path. 20% off raging strikes. We lose out on our 300 potency attack every 5 wrath stacks - but we make up for it with our Butchers Block (still a 280 potency) and Skull Sunder hitting way harder.

    We definitely don't do less damage.

    This also ignores the fact that MRD can pull better healer defense than a WAR. Keeping your healer alive and pumping out medicas or fairy heals is better for survival than being the last man standing on flag.
    (0)

  2. #2
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Phenidate View Post
    Last I looked, 25% is not chump change for damage reductions.
    Passive percentage of damage reduction is always the key in PvP. This is not Wolf's Den where Marauder will shine because of its unique circumstance. This is Frontline where you will receives damage from all directions.
    (2)

  3. #3
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    If you're getting focused down early in the fight either the enemy teams an idiot or you're not with your party.
    (0)

  4. #4
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Phenidate View Post
    If you're getting focused down early in the fight either the enemy teams an idiot or you're not with your party.
    Frontline is not Wolf's Den. You are there to group control as Warrior and Paladin. How can you group control if you die so fast as Marauder? Marauder is working effective in Wolf's Den is only because Warrior is not as good as Paladin in group control in small scale team pvp environment. Marauder is able to provide enough damage pressure to make up the weakness control ability.
    (1)

  5. #5
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I've given plenty of info on how MRD extends their survivability in PVP. You just keep blandly saying they die easy, but frankly I see plenty of other MRDs doing just fine. The only thing WAR gets for using Defiance is a bit more HP and a heal buff, and a little bit more damage mitigation. But then again, MRD also gains mitigation from elsewhere as well.

    WAR can pvp just fine sure, but keeping defiance up all the time and thinking you're going to be as useful at disrupting the team as a PLD is ludicrous. MRD atleast provides pressure with excellent burst damage and reasonable survivability. No other class or job in the game has access to as many DPS boosters as a MRD - there's a reason MRD excell at bursting down people in both Den AND Frontlines.

    Now, this argument is going in circles - make whatever counter argument you want but I'm dropping it here.
    (0)

  6. #6
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Divinemight View Post
    Frontline is not Wolf's Den. You are there to group control as Warrior and Paladin. How can you group control if you die so fast as Marauder? Marauder is working effective in Wolf's Den is only because Warrior is not as good as Paladin in group control in small scale team pvp environment. Marauder is able to provide enough damage pressure to make up the weakness control ability.
    If you want control you go Paladin. There is literally no reason to ever go Warrior over Marauder in PvP at all. No Frontlines is not closer to PvE where Defiance magically becomes good. All you have a stun, a knockback PvP skill and Defiance. Thats not a very good controller.

    Phenidate is 100% correct, Marauder > Warrior in PvP easily. If you all dont want to believe the truth, thats fine :]
    (0)

  7. #7
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Phenidate View Post
    Last I looked, 25% is not chump change for damage reductions. We make up for lack of crit from wrath with internal release. We get full effect from maim and path. 20% off raging strikes. We lose out on our 300 potency attack every 5 wrath stacks - but we make up for it with our Butchers Block (still a 280 potency) and Skull Sunder hitting way harder.

    We definitely don't do less damage.

    This also ignores the fact that MRD can pull better healer defense than a WAR. Keeping your healer alive and pumping out medicas or fairy heals is better for survival than being the last man standing on flag.
    And 25% Defence reduction, HP reduction, Critical Hit increase (which already makes for all the 25% reduction of damage) and both skills, Inner Beast and Steel Cyclone. Frontlines is closer to PvE than Wolf`s Den. First, you are playing a tank, second an area control class, third a crowd control, last a DPS. Is about perfecting a role. Going MRD is forcing the class to make the class do what is not made for. You will reduce your party area control, you will your own survivality and i bet (because already happens in PvE) you will also reduce your own DPS.
    (2)

  8. #8
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Critical Hit increase: Rises and falls with your wrath, from 2% to 10%.

    Internal Release: Increases Crit by 10% with no need for build up time. Your wrath stacks don't do anything that Internal doesn't already do for MRD.

    Area Control? From what, using Cyclone? Overpower? MRD can do everything a WAR can do except reduce their damage by 25%, increase their health and healing received. Deal a 300 potency attack and an ok AoE nuke every ~20 seconds if they manage to land every single attack in their combo

    Me?
    I pop my CDs, I holmgang your healer. Every attack hits hard and doesn't rely on wrath or skills that ignore the self inflicted damage penalty. All my skills boost my damage. When I'm done and it hits the fan, I pop my cooldowns.

    You want to talk about tricks of the trade, I'll give em to you.
    (0)