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  1. #1
    Player
    Alexander_Dragonfang's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Phenidate View Post
    Last I looked, 25% is not chump change for damage reductions. We make up for lack of crit from wrath with internal release. We get full effect from maim and path. 20% off raging strikes. We lose out on our 300 potency attack every 5 wrath stacks - but we make up for it with our Butchers Block (still a 280 potency) and Skull Sunder hitting way harder.

    We definitely don't do less damage.

    This also ignores the fact that MRD can pull better healer defense than a WAR. Keeping your healer alive and pumping out medicas or fairy heals is better for survival than being the last man standing on flag.
    And 25% Defence reduction, HP reduction, Critical Hit increase (which already makes for all the 25% reduction of damage) and both skills, Inner Beast and Steel Cyclone. Frontlines is closer to PvE than Wolf`s Den. First, you are playing a tank, second an area control class, third a crowd control, last a DPS. Is about perfecting a role. Going MRD is forcing the class to make the class do what is not made for. You will reduce your party area control, you will your own survivality and i bet (because already happens in PvE) you will also reduce your own DPS.
    (2)

  2. #2
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Critical Hit increase: Rises and falls with your wrath, from 2% to 10%.

    Internal Release: Increases Crit by 10% with no need for build up time. Your wrath stacks don't do anything that Internal doesn't already do for MRD.

    Area Control? From what, using Cyclone? Overpower? MRD can do everything a WAR can do except reduce their damage by 25%, increase their health and healing received. Deal a 300 potency attack and an ok AoE nuke every ~20 seconds if they manage to land every single attack in their combo

    Me?
    I pop my CDs, I holmgang your healer. Every attack hits hard and doesn't rely on wrath or skills that ignore the self inflicted damage penalty. All my skills boost my damage. When I'm done and it hits the fan, I pop my cooldowns.

    You want to talk about tricks of the trade, I'll give em to you.
    (0)

  3. #3
    Player
    Logo's Avatar
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    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Go MRD, Totes OP and good fun.

    Phen is right, no one does WAR who rocks PVP.
    (0)

  4. #4
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Defance Potencies
    Heavy Swing 112.5
    Mercy Stroke, Skull Sunder 150
    Butchers Block 210
    Maim 142.5
    Storm's Eye 202.5
    Brutal Swing 75
    Fracture 75, 15 dot
    Inner Beast 300
    Cyclone -> 200 (AoE)
    Over Power -> 90
    Example rotation: Hvy->Maim->Eye->Hvy->Sunder->Butchers->Hvy->Sunder->(Innerbeast/Butchers)
    20us for this rotation total (varies by skill speed)
    War:
    Heavy x3 337.5
    Maim 142.5
    Eye 202.5
    Sunder x2 300
    Butcher 210
    Finish with a Inner Beats, 300
    War: 1492.5 total potency dealt
    +2% Crit every weapon skill (excl. Heavy) At least every 20s

    MRD:
    Heavy x3 450
    Maim 190
    Eye 280
    Sunder x2 400
    Butcher 560
    Finish with another Butchers Block
    MRD: 1880 total potency dealt
    Internal Release every 60s, 10% crit for 15s

    AoE? With Internal Release MRD can spam Overpower with impunity, for the full 130 potency. 2 overpowers, 260 TP will do the same as a Cyclone with the requirement that they be in the cone before you (and boy is it a wide cone). Invigorate.
    (0)

  5. #5
    Player
    Vandril's Avatar
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    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Edit: For those actually interested in what I posted on the matter, I was incorrect on this. The AoE DPS of MRD is actually greater due to Invigorate which, despite it already being mentioned numerous times, I forgot to take into account as a offensive-utility ability for AoE damage. I mention this in a later post on page 3 of this thread. I'm leaving the rest of my post unedited for posterity and to remind myself to avoid saying phrases like "in fact" unless I'm 100% sure I'm right. :P

    Quote Originally Posted by Phenidate View Post
    [potency math]
    There are a few factors you forgot on both sides, such as using Infuriate for an extra Inner Beast/Cyclone during burst or an initial Unchained before burst as WAR and the potential crit from Strait Shot for MRD. But you math nonetheless expresses more or less what mine found, just above this post.

    Quote Originally Posted by Phenidate View Post
    AoE? With Internal Release MRD can spam Overpower with impunity, for the full 130 potency. 2 overpowers, 260 TP will do the same as a Cyclone with the requirement that they be in the cone before you (and boy is it a wide cone). Invigorate.
    This is irrelevant, since any good WAR would turn off Defiance before spamming Overpower for AoE damage in PvP and would do so after using their Wrath stack in some way. WAR potential AoE DPS is, in fact, higher than MRD's.
    (2)
    Last edited by Vandril; 07-20-2014 at 06:14 PM.

  6. #6
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    On your first point: Every 60s you get to pop a free 200 potency AoE or a 300 potency attack that ignores your damage reduction. MRD without the damage penalties out does that in a single Eye/butchers combo by close to 200 potency.

    The tanking benefits of Inner Beast only comes into play when you're being attacked, and Second Wind + Featherfoot are used to reinforce there.

    Quote Originally Posted by Vandril View Post
    This is irrelevant, since any good WAR would turn off Defiance before spamming Overpower for AoE damage in PvP and would do so after using their Wrath stack in some way. WAR potential AoE DPS is, in fact, higher than MRD's.
    If you turn defiance off you lose the use of all WAR weaponskills until it's turned back on. You can not accumulate wrath. You're reduced to using MRD skills and your meager selection of cross class skills.

    A MRD can overpower for longer than WAR can. Invigorate, Enliven, up to 1250 potential TP at your fingertips to WAR's 750 (assuming you specced enliven). Internal Release, Raging strikes to boost your damage past what a WAR can do. Since you said defiance is off, you lost your crit stacks.

    Edit: And I think the take away here is that compared to a PLD, WAR is an inferior tank for his team; no blinds, no tetsudo, no cover, no stoneskin, no spammable stun to use on everyone around you and stunlock for 6s until DR resist kicks in. Counting on damage to kill dps and keep your healers safe? Compared to a MRD he is inferior in both burst and sustained DPS.
    WAR suffers in Frontlines and Arena. Luckily, all WAR are a crystal away from MRD.
    (0)
    Last edited by Phenidate; 07-19-2014 at 06:16 PM.

  7. #7
    Player
    Vandril's Avatar
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    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Edit: For those actually interested in what I posted on the matter, I was incorrect on part of this. Part of my math was flawed, because I mistakenly believed that Inner Beast was off the GCD. MRD does about 10% more DPS w/o even using CDs than a Warrior using Defiance does, making MRD the all-around better class for Frontlines, except for in survivability.

    Quote Originally Posted by Phenidate View Post
    On your first point: Every 60s you get to pop a free 200 potency AoE or a 300 potency attack that ignores your damage reduction. MRD without the damage penalties out does that in a single Eye/butchers combo by close to 200 potency.
    No, it outdoes WAR damage by about 300 potency BEFORE you take into account the stat difference and usage of Inner Beast/Cyclone. I calculated the potencies of every attack needed to get 5 Wrath on a WAR, then compared that potency to the same rotation on a MRD, and that's what my result showed me.

    Rotation: HS > Maim > SE > HS > SS > BB > HS > SS

    Now, we take potency measurements. We ignore the Maim buff, since both MRD and WAR would have it, so it shouldn't effect the overall end result by comparison, thanks to the Distributive Law of Multiplication.

    For MRD, we just add all the potencies together.

    MRD: 1590

    For WAR, Defiance and Wrath stacks complicate the math, which, assuming critical strikes are double and Wrath increases your chance to crit by a flat 2% per stack rather than just increasing your Critical Strike Rate stat, results in a formula like the below:

    0.75(150(1.0) + 190(1.0) + 270(1.02) + 150(1.04) + 200(1.04) + 280(1.06) + 150(1.08) + 200(1.08))

    Then we tack on an Inner Beast to the end, modified by the average crit damage gained by the Wrath stack of 5.

    0.75(150(1.0) + 190(1.0) + 270(1.02) + 150(1.04) + 200(1.04) + 280(1.06) + 150(1.08) + 200(1.08)) + 300(1.1)

    And that's the formula. So, let's solve it.

    0.75(150(1.0) + 190(1.0) + 270(1.02) + 150(1.04) + 200(1.04) + 280(1.06) + 150(1.08) + 200(1.08)) + 300(1.1)
    0.75(150 + 190 + 275.4 + 156 + 208 + 296.8 + 162 + 216) + 330
    0.75(1654.2) + 330
    1240.65 + 330
    1570.65
    Rounded...
    1571 Potency

    So, unless my math is wrong, WAR and MRD, in their respective rotations, only have a 19 potency difference. So that "200 Potency" that MRD rotation outdoes WAR by is more like 20. And that's BEFORE calculating the minutely higher stats that WAR has, which would lower that gap a little further. Considering MRD has Raging Strikes and Blood for Blood, as well as Internal Release and Strait Shot, in addition to all of the same burst CDs that WAR has, MRDs damage in CDs will definitely pull ahead. However, outside of those CDs, WAR's DPS is almost exactly as potent as MRD.

    The only thing I willingly avoided factoring in was the potential to work Strait Shot into MRD's non-burst rotation, as I'm not 100% sure how the math would work. Yes, it would give MRD a sustainable 10% increase to Crit, just like a full stack of Wrath, however, unlike Wrath, it requires one GCD every so many seconds to keep up, and has fairly low potency, and I'm not sure how that would effect overall DPS.

    Quote Originally Posted by Phenidate View Post
    If you turn defiance off you lose the use of all WAR weaponskills until it's turned back on. You can not accumulate wrath. You're reduced to using MRD skills and your meager selection of cross class skills.

    A MRD can overpower for longer than WAR can. Invigorate, Enliven, up to 1250 potential TP at your fingertips to WAR's 750 (assuming you specced enliven). Internal Release, Raging strikes to boost your damage past what a WAR can do. Since you said defiance is off, you lost your crit stacks.
    If you're trying to focus on AoE as a WAR, then you don't need the WAR Job abilities or Wrath, as you'll mainly be spamming Overpower, which does not give Wrath, if I recall correctly. Nor will you need Defiance, because you shouldn't be spamming AoE if you're being focused (and thus need the defenses), anyway. For AoE purposes, the only thing I would use Defiance for is the build up 5 stacks of Wrath for the initial Cyclone which would be used after all my offensive CDs (and then a second Infuriate > Cyclone). Then I would turn off Defiance and spam Overpower until I'm out of TP.

    I'll concede to you in that WAR is not better AoE DPS than MRD, because I forgot to factor in Invigorate last night. But even so, WAR's potential AoE DPS should be similar to MRD's, probably only less by 150-200 potency overall.

    Quote Originally Posted by Phenidate View Post
    And I think the take away here is that compared to a PLD, WAR is an inferior tank for his team
    I can't argue this, though. :P

    Quote Originally Posted by Sen_Terrechant View Post
    Marauder > Warrior in PvP easily. If you all dont want to believe the truth, thats fine :]
    Is there some math behind this that I don't know about or is this just by personal experience? Not trying to give you crap: serious question.
    (0)
    Last edited by Vandril; 07-20-2014 at 06:16 PM.

  8. #8
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vandril View Post
    Is there some math behind this that I don't know about or is this just by personal experience? Not trying to give you crap: serious question.
    Over time the damage potency may be the same, but in PVP, burst damage is valued more so than damage over time, due to the fact that the people you're going up against don't have anywhere near the amount of HP of primals or bosses you face in dungeons. For Warrior, you have to build up your defiance stacks to have access to Inner Beast, Unchained, and the crit bonus; but as a MRD, you can just simply click cooldowns and deal as much damage as you can to whoever you're targetting. Having more HP and drawing hate means nothing in PVP since as a tank, you're rarely the first target on anyone's list.
    (0)

  9. #9
    Player
    Vandril's Avatar
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    Jul 2014
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    Ul'dah
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    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Edit: For those actually interested in what I posted on the matter, I was incorrect on part of this. Part of my math was flawed, because I mistakenly believed that Inner Beast was off the GCD. MRD does about 10% more DPS w/o even using CDs than a Warrior using Defiance does, making MRD the all-around better class for Frontlines, except for in survivability.

    My own two cents: even if what some are implying about WAR being greater overall DPS than MRD is true, WAR BURST is NOT better than that of MRD's. There is no arguing that. At all. At level 40, my (admittedly twinked out) MRD can crit for 800-1000 damage (and crits a LOT) during my burst CDs, and I'm still missing one of them (the DRG one). No WAR can ever do that at that level. The same will also apply at the level cap, because the stats will still be similarly comparable between MRD and WAR.

    The bottom line for comparison between WAR and MRD is that MRD loses out on WAR Job skills and about one piece of gear's worth in every attribute, of which only STR, DEX (for Tomahawk - yes, DEX increases its damage, same with GLD Shield Lob) and VIT actually matter at all. So, let's take a look at WAR Job abilities, shall we?

    Reference (WAR)
    Reference (MRD)

    As a WAR, over a MRD, you gain Defiance, and four abilities that only work when it's active. Between a WAR's higher STR, access to Inner Beast, and ability to use Unchained (though, remember, you're using this INSTEAD of Inner Beast), I could imagine a WAR's overall DPS being on par with MRD, give or take a few percent depending on how, exactly, Wrath's crit bonus works. Assuming a WAR starts at 0 Wrath, and that the average rotation to 5 Wrath is: HS > Maim > SE > HS > SS > BB > HS > SS - then, due to defiance, the WAR loses out on approximately 397.5 Potency. Let's assume that 5-stack Wrath gives an additional 10% chance to crit altogether (not sure if it does this or just increases your Critical Strike Rate stat by 10%). The amount of potency lost lowers to roughly (a little over, I believe) 300, which can be made up for by Inner Beast usage. The higher STR values of WAR should bring its overall DPS to more or less where MRD would be.

    Now, while WAR may be able to pull off similar DPS to MRD, MRD has MUCH higher burst. A WAR's strongest attack should be Inner Beast which, when beefed up by CDs (unless I'm misunderstanding how potency, Attack Power, and damage multiplying buffs react to one another), hits for approximately 594 Potency. If a Warrior were to use Infuriate right after the first fully-buffed Inner Beast, that equates to 1188 Potency from just using Inner Beast twice. This is assuming that Attack Power from Berserk and the damage bonus from Maim react multiplicatively, and this is excluding the slashing resistance reduction from Storm's Eye, since I have no idea how to factor that in. A MRD on the other hand, with access to the same offensive CDs/buffs/debuffs as WAR but without Wrath and also with the addition of Internal Release (which should make up for the lack of Wrath), Strait Shot (ARC), Raging Strikes (ARC), and Blood for Blood (LNC), will have his strongest attack, Butcher's Block, hit for 665.3 Potency on average.

    What does this mean? This means that WAR and MRD's strongest abilities hit nearly as hard under perfect circumstances. However, since WAR's damage outside of Inner Beast is reduced by 25%, and MRD's is NOT, WAR's overall burst damage during offensive CDs is around (with guesstimated math) 15-20% lower than that of MRD's.

    In addition to higher burst, MRD also get access to many important utility CDs such as Hawk's Eye (ARC), which makes all attacks always land on their target (never miss and the like), making MRD burst more reliable and usable through effects like Blind; Invigorate (LNC) which regenerates 400 TP instantly, which ACTUALLY brings MRD's overall long-term DPS for long fights HIGHER than WAR's AND gives them the ability to use Sprint TWICE (when considering the PvP action that does the same thing) in a short span of time nearly risk-free; Feint, which is a reliable, spammable Slow effect; Featherfoot (PUG) and Keen Flurry (LNC), both of which help counterbalance MRD's lower health pool than WAR by increasing survivability elsewhere; Virus (ACN), which lowers STR/DEX of a target, which can be used to weaken enemy DPS in a pinch and possibly save a healer/other teammate; Eye For An Eye (ACN) which can be used, again, to help save a friendly healer/party member; Mantra (PUG), which increases healing taken by your entire nearby party by a small amount; and, lastly, Stoneskin, which can be used 2-3 times per full MP bar as MRD and is, again, a great support spell to use on a focused/in danger party member.

    So, let's compare Pros, shall we?

    WAR
    * About the same single target DPS as MRD.
    * Higher potential AoE DPS than MRD.
    * Higher personal survivability and easier to heal.
    * Very painful one-two punch in fully beefed IB > Infuriate > IB.
    * A painful one-two punch AoE in the form of a fully beefed SC > Infuriate > SC.

    MRD
    * About the same DPS as WAR.
    * Some of the highest burst damage in the game while offensive CDs are active.
    * MUCH more defensive utility for use on teammates. Can save a key player with certain cross-class skills and can debuff enemy DPS to lower their damage.
    * More offensive utility, through the ability to always hit reliably (Hawk's Eye).
    * More mobility, through being less restricted by TP due to Invigorate, allowing more Sprints without forsaking damage.
    * Longer damage sustain for long fights, also due to Invigorate, but at the cost of using that TP for a sprint.

    And...that should be about it, unless I missed something. It should be fairly obvious that both WAR and MRD have their own valid roles in Frontlines. MRD is all about taking out key targets with that insane burst and doing moderate single-target pressure DPS while supporting your allies with its various cross-class CDs during downtime. WAR, being much more straight forward, is all about aiding another bursty DPS in taking out key targets (with that mega 1-2 punch on an already injured target, followed up quickly by a Mercy Stroke) and dealing high AoE damage (through the similar 1-2 aoe punch) in attempts to finish off already injured targets or force healers to AoE heal to compensate for that sudden AoE damage that was just dished out to their entire team.

    Neither WAR nor MRD are better than the other in Frontlines, given these (admittedly loose) numbers (gotten via napkin math). They are just different and fill different roles.

    As for the actual topic of this thread... Well, OP, read what I said about either WAR or MRD and decide if that sounds worth it to you. :P
    (2)
    Last edited by Vandril; 07-20-2014 at 06:15 PM.

  10. #10
    Player
    Danbo05's Avatar
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    Apr 2014
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    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    MRD gets invigorate, WAR does not. Enough said. kthxbye
    (0)

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