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  1. #1
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I was re-thinking the whole issue based on several factors. Another user posted this article in a related thread: http://gamerescape.com/2014/07/16/ff...with-the-hunt/ with a lot of responses in this thread.

    Warning - Personal opinion incoming: I think now the hunting system is a game breaking content. The action of giving these monsters more HP, make more players to get there and get their kill, which means more seals for everybody, which means getting the "top" (not bis though) gear more quickly. Today I ventured myself in a trial roulette and the war was decked in full ilvl 110 sold. As I stated before, I don't mind that, there's no merit on it, but it burns the content. The rest of the content lose their purpose:

    - Why would you do dungeons/trials if you can cap myth/sold with hunting?
    - Why would you care about money if you can get a shit ton of craft mats with said myths?
    - Why would you care to raid or do alternative content for gear if you have unlimited access to sands/oils of time? while raiders are locked out with 2 of each/week and chained to the RNG god?
    - Why would SOME PEOPLE crowd the RAIDs if they have access to raid content already in a wild/free environment?

    So, in the end, the end-game content gets devalued, openly inviting the devs to nerf it. I think the devs seriously understimated the grinding capabilities of the gaming community, which in a happy world, would make them to get the sands/oils at a lower rate instead of the current situation. This leads the whole thing to my next concern:

    Even though this is a "catch up" patch, the 2.3 just went live and people are burning the the progression curve with this system. I invite SE to analize the ilvl 110 obtain ratio after patch and make their own conclusions. It's not good for business. People will not have anything to do when they're full decked out with ilvl 110 gear. We have 2 months and a half before the next patch! This is crazy! I know there's a limit for sold, I know there's a limit for UAT (2/week with ST and SCOB), but there're no limits for something that the end-game or the other developed content has. Why is that?

    Several solutions were already stated, like adding a weekly lockout to sands/oils or seals themselves. The system in theory is nice, I like it, but the rewards are game breaking if not controlled somehow.
    (0)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Cyrus-Wallace View Post
    - Why would you care to raid or do alternative content for gear if you have unlimited access to sands/oils of time? while raiders are locked out with 2 of each/week and chained to the RNG god?
    Raiders can participate in the hunt as well so they're not limited in any way with regards to sands/oils...
    And there's plenty of people that ignore the hunt because of all the drama associated with it.
    Some of us continue to do DR to get our myth/sold in a leisurely pace without drama.

    I agree however that the hunting system as implemented is broken, but it is also exactly what people on these forums have begged for:
    Open world grindable content, not locked into FATE's, that is actually worth something and without any kind of lockouts.

    Maybe now SE will learn to not listen to minorities just because they happen to be the most vocal.
    (1)

  3. #3
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nekodar View Post
    I agree however that the hunting system as implemented is broken, but it is also exactly what people on these forums have begged for:
    Open world grindable content, not locked into FATE's, that is actually worth something and without any kind of lockouts.
    I agree but one could safely assume(not anymore) that Square Enix would at the very least put some kind of lock out to the items that allow you the access some of the best gear in the game. Putting a lockout on this type of content while not being the "Fix-it-all" solution would help to alleviate quite a few problems with the Hunt as it currently stands.

    Quote Originally Posted by Nekodar View Post
    Maybe now SE will learn to not listen to minorities just because they happen to be the most vocal.
    Not sure who you're refering to because in my opinion, the most vocal are by far the casuals and they are not the minorities. Yet casuals seems to think that the hardcore are more vocal.
    (0)

  4. #4
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nekodar View Post
    snip
    In my opinion, the system itself is not that bad. I like open world content and I was one of the players that asked for a "mark system" similar than the FFXII mark system. The obvious problem I see here is the rewards associated with it. I'm a raid player, I love end-game content and that's why I'm paying for this game. I also love hunting, having 4 dedicated LS about that and tracking these marks down is somewhat enjoyable. But I came to the realization that this IS mindless and the rewards are WAAAAY to big...
    (1)