@Nel Celestine, I like your style.
@Nel Celestine, I like your style.
To desire and covet are fine, we can squash the spoiled entitlement mentality though. There is a difference between justified entitlement and the spoiled child like entitlement.
http://dengekionline.com/elem/000/000/881/881497/There is progression for the non-raiding crowd. Raiders progressed from ilvl 90 to ilvl 110 and non raiders progressed from ilvl 90 to ilvl 100.
Raiders get new raids every six months.
Non-raiders get new CT style raids every six months.
When the next raid patch comes out, non- raiders will progress to ilvl120 most likely and raiders will progress to ilvl130.
――The third major patch, Patch 2.3, was released on July 8th. Based on impressions, it appears as if Patch 2.2 was catered to the hardcore users, while 2.3 is designed for the casual players. Was this deliberate?
To a certain extent, yes. Just as we have continued to implement the "Echo" in our patches, not everything is always focused on the latest end-game. But whenever the maximum item level is raised in a patch, we do need to include powerful items and the appropriately-difficult contents to match. And in the following patch, we'll want to fill in the power gap created by this increase with a variety of fun contents, such as what we did in 2.3. That is the basic patch cycle with FFXIV.
――The third major patch, Patch 2.3, was released on July 8th. Based on impressions, it appears as if Patch 2.2 was catered to the hardcore users, while 2.3 is designed for the casual players. Was this deliberate?
To a certain extent, yes. Just as we have continued to implement the "Echo" in our patches, not everything is always focused on the latest end-game. But whenever the maximum item level is raised in a patch, we do need to include powerful items and the appropriately-difficult contents to match. And in the following patch, we'll want to fill in the power gap created by this increase with a variety of fun contents, such as what we did in 2.3. That is the basic patch cycle with FFXIV.
Thanks ~bows~ I may not be the best, but I enjoy having fun.
Are you even reading? I'm saying you're whining about the raid content not being exclusionary enough while saying it's bad that raids are being deincentivized. Why's it matter if they pass out a piece or two from raids that people are probably mostly not running as a choice not as an aspect of actually being unable to do it. It's like you're so focused on massaging your ego you're just saying whatever. It's not so much about the game as it is you aggrandizing yourself on a forum.
Also if you think you're losing something by not having to wipe for weeks on HM Spine then by all means, WoW is always going to be there.
This argument has never been used before, really! It's more of a something like "You just didn't earn it". Because let's admit it, /afk'ing at Aetherytes/middle of the maps or /follow to whatever location was mentioned in whatever hunting linkshell(s) you happen to be in is just as much effort as having doing SCoB, right ?
It's pretty simple, unlimited Sands is a mistake and a handout. It's the equivalent of giving people heroinc raiding gear in WoW because they can't clear LFR.
Let's be real, a lot of casuals are like migratory birds who stay for awhile until they no longer find the game fun but not until after they leave the game an empty husk without any depth of gameplay due to this very excuse.To obtain Best in Slot, one needs only run Second Coil and those whom consider themselves raiders have done so for well over three months now. Those not raiding second coil are now gearing up in another method but will ~NOT~ have best in slot gear. They can then use their current upgraded gear IF THEY SO CHOOSE to run Second Coil and obtain best in slot before 2.4.
If you feel the need to show off how much better you are as a raider by numbers rather than actions you can wait until 2.4 then. Otherwise go ahead and fill your small country with all the 'bad' players. (since apparently a small country is around 2 million people or less?) Just remember who pays for the development of your next tier of shiny shiny loot that you want to rub in people's faces.
WoW during its prime in WotLK had 12 millions members, much more than BC so you can guess who came along: casuals. There was actually a really good balance of hardcore content and casual content but the casuals were on a constant whining spree that the stuff was too hard, they should have access to all the rest of the content while not doing half the work for it. Blizzard fell for this crap and now, 2 expansions later siting at 7.x millions subs to date have they realized their mistakes and now they are trying to fix some parts of the mess they created it in their next expansion.
A good balance of both casual and hardcore content is required for a game to achieve maximum success yet anyone who dare suggests anything hardcore is quickly shut down by the casual player base under the excuse that they are deemed more important than the hardcore because of their numbers.
Yeah, real healthy for a game.
I'm glad we arent being forced to do SCoB to get 110 gear, since there are so many awful/impatient players who will not run with first timers. Then begins again the DPS-length queues that someone with a real life knows theres better things to be doing.
CT/ST is the exception, since an alliance can carry many new players, and is generally more fun.
I'm not even doing hunts so avidly as to party up or listen out for linkshell calls, but if I see a group of 10+ people all nearby a mob i'm unfamilliar with then sure I'll toss a few hits in and see where it gets me over time.
.
difference between the two is completely subjective. complaining about i110 seems spoiled when there's only one way to get i115.
Interestingly, there is no recorded innate human nature to "covet" outside of current capitalist society structures. It can be said that the impulse to covet is a byproduct of an artificially-constructed society that enforces excess accumulation as the means of survival, rather than some other social impetus - no other animal does this unless trained to do so by their environment.
Unfortunately, designing a game that does not cater to these impulses as a form of incentive is not possible, because our expectations as players have already been shaped by society. C'est la vie.
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