Huh, I never really looked closely at the WAR mitigation CDs before, I just always thought PLD's were slightly better and WARs had better damage.
Blue = exactly equal, Red = worse than it's "counterpart," Green = better than it's "counterpart."
PLD
1. Rampart: -20% damage taken for 20s, 90s CD
2. Foresight: +20% defence for 20s, 120s CD
3. Sentinel: -40% damage taken for 10s, 180s CD
4. Bulwark: +60% block rate for 15s, 180s CD
5. Awareness: Immune to crits for 25s, 180s CD
6. Convalescence: +30% healing received for 20s, 120s CD
7. Hallowed Ground: Invincible (mostly, a few attacks ignore it) for 10s, 420s CD
8. Ring of Halone: Reduce target strength by 10% forever, no CD
WAR
1. Inner Beast: -20% damage taken for 6s, ~25s/60s dual CD sorta (it's complicated)
2. Foresight: +20% defense for 20s, 90s CD
3. Vengeance: -30% damage taken for 15s, 120s CD
4. Featherfoot: +15% evasion for 15s, 90s CD
5. Awareness: Immune to crits for 20s, 180s CD
6. Convalescence: +20% healing received for 20s, 120s CD
7. Holmgang: Cannot go below 1 hp, 6s duration, 180s CD
8. Storm's Path: Reduce target's damage dealt by 10% forever, no CD
9. Thrill of Battle: 20% heal (defiance bonus hard to calculate for many reasons), 120s CD
10. Second Wind: ? heal, 120s CD
(Note: One of the four cross-class skills for WAR will likely not be taken at all (Awareness?) so Flash and Provoke can both be taken)
Wow, I never realized that Vengeance is 60% better than Sentinel in a long fight with constant damage. Vengeance is an overall 3.75% damage reduction, where Sentinel is an overall 2.22% damage reduction. Sentinel is better though in fights where there are short periods of high damage followed by long periods of low damage, or when your healers are really pressed.
In addition, if my math is right (which it probably isn't), Inner Beast results in a ~5% overall damage reduction (assuming it is used once every 25s and whenever Infuriate is available). Rampart has a 3.33% overall damage reduction.
Also, I'm not sure how damage reduction abilities stack with Shield Oath, so all of my numbers could be total BS if it isn't multiplicative stacking.
I have no idea how to compare Featherfoot to Bulwark, or how to compare Holmgang to Hallowed Ground. My gut tells me that Hallowed Ground and Featherfoot are the better of the pairs.
So, in conclusion, they're pretty equal on CDs after all, though if you factor in WAR's healing... WAR may be better with damage mitigation? That really surprises me.



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