I literally talk about this all the time in mumble/vent. i would love to see this implementedIn FFXI, I really enjoyed having to sneak/invis past some extremely dangerous monsters, either to get to a camp or for a quest. this is something that is missing from FFXIV and I would like to see return.
The tension that set in as you watched your 'sneak' begin to fade while you were running past the undead was exciting. Making the choice between fighting a mob or trying to slip past it during timed missions added another element of teamwork/communication.
Also, being able to use sneak/invis made 'true-sight' mobs feel all the more dangerous and interesting. Currently, it feels like all mobs in FFXIV agro to sound or simply radius. This takes all the fun out of waiting for a mob to turn it's back to you so that you can slip by undetected. knowing the difference between which mobs agroed to sound, sight, true-sight, or not at all made you a better player and gave you something to learn about the game.
Sneak/invis items (Food too) were also great for crafters since they couldn't be resold after use, like gear.
I don't want FFXIV to be a clone of FFXI, but I do feel that there are many good systems from the older mmo that are worth keeping and improving upon.
Does anyone else miss sneak/invis?
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