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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Jandor View Post
    I get what you're saying Immut. I think.

    Just to double check though, you're wanting tanks to have more options to control enemies and buff team mates so that fights can include adds that are to numerous/powerful for one/two tanks to handle on their own and would instead require tanks to focus on only holding onto some of them while buffing DPS players defence and binding/slowing/stunning some of the other enemies? Basically tanks should be a hybrid of the current tank role as it exists and either a buffing role or crowd control role, rather than purely being focused on having a ton of HP/mitigation and manipulating the very "gamey" aggro mechanic.

    If that is what you're getting at then I agree.
    Some fights are designed with this in mind. For example Garuda Ex adds were intended to be handled with the offtank grabing suparna, and the DPS grabbing Chirada. The frontal cone strike splits damage between the people absorbing it and makes it capable to be taken care of by DPS. Instead the players ended up adopting the strategy of handling all adds via the two tanks. Heck, I've seen fights on Titan Ex where a tank dies or falls off and the DPS take care of the two adds on their own and we got the win.

    Granted there aren't many fights that do this, but there are other instances where this is sometimes the case. You more frequently see boss mechanics like these in dungeons.
    (1)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tiggy View Post
    Some fights are designed with this in mind. For example Garuda Ex adds were intended to be handled with the offtank grabing suparna, and the DPS grabbing Chirada. The frontal cone strike splits damage between the people absorbing it and makes it capable to be taken care of by DPS. Instead the players ended up adopting the strategy of handling all adds via the two tanks. Heck, I've seen fights on Titan Ex where a tank dies or falls off and the DPS take care of the two adds on their own and we got the win.

    Granted there aren't many fights that do this, but there are other instances where this is sometimes the case. You more frequently see boss mechanics like these in dungeons.
    Yep, I'd like to see more of it. More specifically I'd like to see Warriors and Paladins given more tools to encourage this sort of play.

    "Oh this fight doesn't require an OT, why bring a Warrior?"
    "Well, he can do respectable DPS and his shouts and stuff increase the other DPS damage and self healing." as a massively overly simplistic example.
    (0)