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  1. #11
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Brightshadow View Post
    and in top of that if you are below level 20 you have no mount, so you cannot get to fates as quickly as the higher level players.

    In addition to that fates are currently very unfriendly for new players like Aushi said because people go in and literally go in a rampage to end the fate as quickly as possible. Meaning if your leveling you cannot use this as an extra form of leveling because you would have to focus on getting to a fate as soon as it pops. I don't know about you but this sounds unfair because this content was originally made for lower level players not for high level player grinding.
    Then the solution that is simplest with the fewest extant changes is to give away chocobos at a much earlier level.

    Quote Originally Posted by Fendred View Post
    Or they could just move the atmas to higher level zones where new players will have more of their abilities unlocked and potentially better gear from having run low level dungeons. I think the problem has more to do with the fact that low level players are using normal quality equipment while high level players are using entirely high quality equipment. The less of a difference between gear quality, the less problematic things will be.
    Before atma the zones were emptying out with nearly no one doing fates at the lower levels. It became extremely difficult to solo certain fates, and solo it you would because you had no help. Your suggestion would bring us right back to that problem atma's were trying to fix. Also, look above about what I said about gear. You aren't outgearing these players. Your "better gear" is as good as gear at their level. Any edge is minor.

    It seems to me we have two real problems.

    A) Higher level players can get fate to fate easier with mounts.
    B) Newer players don't know how to game the fate system.

    Solutions. Earlier mounts and a better system to give contribution. This comes back to point 1 the op made. Giving more exp out for those other mobs could help, but the overall exp per mob might need to drop to offset the increase a bit.
    (0)
    Last edited by Tiggy; 07-16-2014 at 02:17 AM.

  2. #12
    Player
    Aushi's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    37
    Character
    Aushi Tsunhe
    World
    Goblin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tiggy View Post
    -snip-
    I wasn't agreeing with the higher drop rate, I'm fine with that, making a high level gear "hard" to get is fair (not that it's hard in the first place, just a bit time consuming). I was stating that the grind IS a problem to low level players.

    A better solution would be to just make the fates that drop atma higher level fates, in higher level zones, and in the lower levels, only on fates where it's a problem to solo. You HAVE to admit that some fates can be solo'd and some can't. Like a boss with very high HP that may not be killing you, but the HP is going so slow you'll never kill it in the time the fate gives. And then some fates are just a few mobs that die with three hits, in THESE, no atma. And the harder ones, atma. I'm pretty sure after a bit of studying, you can find which fates are easy to solo and which not, and just apply atma to the harder ones in lower levels.

    That way people will still be able to solo their fates AND receive help for the harder ones in the low levels.
    (0)
    Last edited by Aushi; 07-16-2014 at 02:38 AM.

  3. #13
    Player
    Aushi's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    37
    Character
    Aushi Tsunhe
    World
    Goblin
    Main Class
    Lancer Lv 60
    Plus if the point was to get low players help on fates they couldn't solo, the soution wasn't a good one with atma. Because sure they are getting people in the fates, but they aren't able to participate in the fates at all, they aren't getting any exp because TOO many people came to "help".

    The more exp idea is a good one as well.
    (1)

  4. #14
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Made adjustments to my main post.
    (0)

  5. #15
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brightshadow View Post
    [LIST=1][*]Make a new Claim system for F.A.T.E.S and similar open world events
    -This is a good fix in my opinion because with a new claim system all experience and loot would be shared between everyone that has joined the fate, and all that it would require is a different color when the mob is claimed. That means that lower level players can benefit from these players zerging the trash monsters without getting as annoyed or angry at them.
    Magic class with aoe gets all the mobs. That sounds fair.
    (0)

  6. #16
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Edli View Post
    Magic class with aoe gets all the mobs. That sounds fair.
    While it is possible to stand there and spam AOE, it doesn't make sense and it's still very unappealing and boring to players trying to level.
    (0)

  7. #17
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Brightshadow View Post
    While it is possible to stand there and spam AOE, it doesn't make sense and it's still very unappealing and boring to players trying to level.
    Unappealing and boring never stopped people from doing it. I mean, this is FATEs, nothing exiting about it in the first place.
    (0)

  8. #18
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It's calmed down a lot since the atma system first came out, but yeah at first.... if that was designed with helping new players in mind then wtf.
    (0)

  9. #19
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Brightshadow View Post
    While it is possible to stand there and spam AOE, it doesn't make sense and it's still very unappealing and boring to players trying to level.
    That hasn't stopped countless people from Flashing their way to 50. All jobs aren't created equal with AoE so some jobs would be better off than others with this idea.
    (0)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aushi View Post
    Plus if the point was to get low players help on fates they couldn't solo, the soution wasn't a good one with atma. Because sure they are getting people in the fates, but they aren't able to participate in the fates at all, they aren't getting any exp because TOO many people came to "help".

    The more exp idea is a good one as well.
    There is no poblem for new players to be the first at FATEs. The Atma farmers are scattered over all the zone, running from 1 end to another end to try to get many FATEs as possible. New players stand in the area designed for their level. That means if a FATE pop up for their level, they are the first who reach the FATE.
    (1)
    Last edited by Felis; 07-16-2014 at 04:52 AM.

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