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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aushi View Post
    While it is true that our gear isn't amazing, most new players don't have "appropriate HQ gear". Are you seriously telling me that you take the exact same amount of time killing a mob level synced than when you actually were that level and had probably lower level gear? A low level player usually just buys the cheapest gear in the MB for his level, or gets what dungeons drop. We DO have a slight advantage. .
    No, you don't. If Level sync gear is worse than HQ gear, then you are wearing gear of the same quality as those players. You do not have a gear advantage other than perhaps having a few extra accessories for your level. If your excuse is that they won't have level appropriate gear then that doesn't matter. You can't make sweaping changes for players too lazy to keep their gear updated. At some point you have to force players to take some personal responsibility for themselves.

    If the problem is the number of players then the argument to give atma quicker is still a poor solution with repercussions not limited simply to killing those fates easier. On those grounds alone this is a poor solution. Better solutions would be to increase mob health a bit more to give players more time to tag in, increase the amount of mobs, change the way contribution is tallied, and I'm sure even more possibilities.

    A solution should solve the problem at hand. If the solution changes things outside of the scope of that problem then it is a poor solution. You need to reduce unintended consequences of your changes.

    You should also take into account that Yoshi-P has said on multiple occasions that they currently have no intentions to change the atma drop rates. This suggestion was dead on arrival.
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    Last edited by Tiggy; 07-16-2014 at 02:01 AM.

  2. #2
    Player
    Aushi's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    37
    Character
    Aushi Tsunhe
    World
    Goblin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tiggy View Post
    -snip-
    I wasn't agreeing with the higher drop rate, I'm fine with that, making a high level gear "hard" to get is fair (not that it's hard in the first place, just a bit time consuming). I was stating that the grind IS a problem to low level players.

    A better solution would be to just make the fates that drop atma higher level fates, in higher level zones, and in the lower levels, only on fates where it's a problem to solo. You HAVE to admit that some fates can be solo'd and some can't. Like a boss with very high HP that may not be killing you, but the HP is going so slow you'll never kill it in the time the fate gives. And then some fates are just a few mobs that die with three hits, in THESE, no atma. And the harder ones, atma. I'm pretty sure after a bit of studying, you can find which fates are easy to solo and which not, and just apply atma to the harder ones in lower levels.

    That way people will still be able to solo their fates AND receive help for the harder ones in the low levels.
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    Last edited by Aushi; 07-16-2014 at 02:38 AM.