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  1. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aushi View Post
    While it is true that our gear isn't amazing, most new players don't have "appropriate HQ gear". Are you seriously telling me that you take the exact same amount of time killing a mob level synced than when you actually were that level and had probably lower level gear? A low level player usually just buys the cheapest gear in the MB for his level, or gets what dungeons drop. We DO have a slight advantage. .
    No, you don't. If Level sync gear is worse than HQ gear, then you are wearing gear of the same quality as those players. You do not have a gear advantage other than perhaps having a few extra accessories for your level. If your excuse is that they won't have level appropriate gear then that doesn't matter. You can't make sweaping changes for players too lazy to keep their gear updated. At some point you have to force players to take some personal responsibility for themselves.

    If the problem is the number of players then the argument to give atma quicker is still a poor solution with repercussions not limited simply to killing those fates easier. On those grounds alone this is a poor solution. Better solutions would be to increase mob health a bit more to give players more time to tag in, increase the amount of mobs, change the way contribution is tallied, and I'm sure even more possibilities.

    A solution should solve the problem at hand. If the solution changes things outside of the scope of that problem then it is a poor solution. You need to reduce unintended consequences of your changes.

    You should also take into account that Yoshi-P has said on multiple occasions that they currently have no intentions to change the atma drop rates. This suggestion was dead on arrival.
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    Last edited by Tiggy; 07-16-2014 at 02:01 AM.