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  1. #1
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by JTribal View Post
    If this was such a huge issue, why did they not patch Titan Egi when people started using him to tank King Mog?

    I understand the fights are different, but in King Mog, this completely eliminated the need to tank swap, tank mogs never got stacks, and the overall stress level of the fight was way lower.

    I guess I'm just playing Devil's Advocate here, since I would personally prefer to get a win using the correct method as it was intended. Still, the logic does not make sense.
    For King Mog, no mechanic was actually being ignored. The tank swap is caused by the king buffing the tanking add it's next to. If the team creates a situation that has the King always away from all mobs, then that's just a good strategy.
    It's also vary dangerous to have just 1 tank tanking both the war and pal moggle since the pal gives a debuff to amplify the war's attacks (overgearing the fight makes it possible but that applies to a lot of things). Two tanks are still required here unless Titan is tanking an add as well in which case he would struggle to survive compared to a player.

    For Ramuh, Titan was able to survive without the need to gather orbs. This was a blatant skip of a mechanic then it was a means to avoid it. Had the Titan EGI been required to gather orbs like any other tank or die from ignoring them, then this would not be an issue.
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    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  2. #2
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    It's also vary dangerous to have just 1 tank tanking both the war and pal moggle since the pal gives a debuff to amplify the war's attacks (overgearing the fight makes it possible but that applies to a lot of things). Two tanks are still required here unless Titan is tanking an add as well in which case he would struggle to survive compared to a player.
    I think what he's talking about is using Titan-egi as a "third tank", so you have now three entities on the field at different places, each one tanking one of King Mog, Ruffletuft, or Whiskerwall. (Probably would want Titan-egi on one of the tank moogles, since it would take less damage from Sifting Mogdark and Sifting Moglight.)
    (0)

  3. #3
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Brine_Gildchaff View Post
    I think what he's talking about is using Titan-egi as a "third tank", so you have now three entities on the field at different places, each one tanking one of King Mog, Ruffletuft, or Whiskerwall. (Probably would want Titan-egi on one of the tank moogles, since it would take less damage from Sifting Mogdark and Sifting Moglight.)
    Thanks, that's kind of what I was getting at. PS if you ever try Titan Egi method in Mog Ex, I probably wouldn't put egi on anything but KM, the tanks' hate will reset during periods of the fight and the Egi cannot get it back in time. Also, the Egi would probably accidentally kill one of the mogs too soon if the Summoner isn't paying attention.

    10% is kind of cazy, thanks for the clarification.
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