Quote Originally Posted by JTribal View Post
If this was such a huge issue, why did they not patch Titan Egi when people started using him to tank King Mog?

I understand the fights are different, but in King Mog, this completely eliminated the need to tank swap, tank mogs never got stacks, and the overall stress level of the fight was way lower.

I guess I'm just playing Devil's Advocate here, since I would personally prefer to get a win using the correct method as it was intended. Still, the logic does not make sense.
For King Mog, no mechanic was actually being ignored. The tank swap is caused by the king buffing the tanking add it's next to. If the team creates a situation that has the King always away from all mobs, then that's just a good strategy.
It's also vary dangerous to have just 1 tank tanking both the war and pal moggle since the pal gives a debuff to amplify the war's attacks (overgearing the fight makes it possible but that applies to a lot of things). Two tanks are still required here unless Titan is tanking an add as well in which case he would struggle to survive compared to a player.

For Ramuh, Titan was able to survive without the need to gather orbs. This was a blatant skip of a mechanic then it was a means to avoid it. Had the Titan EGI been required to gather orbs like any other tank or die from ignoring them, then this would not be an issue.