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  1. #1
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by TheUltimate3 View Post
    Gonna sound like an arse but you had 8 people right? Should have just fought.

    Though did they lower the chance of getting rewards if to many people show up?
    According to the notes, they actually should have increased the chance of getting rewards - the 'contribution' thresholds for credit for the kill were lowered in addition to the HP being increased.
    (1)

  2. #2
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Garlyle View Post
    According to the notes, they actually should have increased the chance of getting rewards - the 'contribution' thresholds for credit for the kill were lowered in addition to the HP being increased.
    The way I read it is..
    Rank B maximum HP has been raised from solo to light party level, Rank A maximum HP has been raised from light party to full party level.
    Meaning, for a greater chance to obtain the maximum possible you need a light party (B rank). A Rank you need a 8 man.
    (1)

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by HulveinBlitz View Post
    Meaning, for a greater chance to obtain the maximum possible you need a light party (B rank). A Rank you need a 8 man.
    That's a completely separate part of the notes. What they mean by that is essentially "We changed the max HP values to expect far more players to engage them" - the amount of HP a monster needs to face one player vs. four players is pretty drastically different, afterall.

    There's also
    - As the elite marks HP is increased, the amount of contribution points which affects the reward after defeating will be eased.
    Which is what I was referring to.

    Quote Originally Posted by Adelphe View Post
    Wait what, so now not only do we have to get to the mark in time and contribute enough but also be part of a party of 8 to get more than 2 seals? i see people shouting for invites, but everyone is so frantic to kill it, casual players dont get invited to party
    No, I don't know where you got the idea you have to be in a party. However, in general, being in a party for a FATE or any other 'contribution-based' content gets you a share of your allies' contributions to the battle as well, which will increase your chances of hitting the thresholds to get rewards. This is as it's been for FATEs (even major ones like Odin and Behemoth)
    (2)

  4. #4
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Garlyle View Post
    stff
    Yes, but my point is.. if other people are in a pt. You seriously cannot expect to get max contribution, especially on a B rank.

    You need a party to compete against others for the maximum reward. You aren't wrong, but if someone decides to shout out for a B rank. Don't be shocked if a PT rolls up, and takes it way before you get anything.
    (0)

  5. #5
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by HulveinBlitz View Post
    Yes, but my point is.. if other people are in a pt. You seriously cannot expect to get max contribution, especially on a B rank.

    You need a party to compete against others for the maximum reward. You aren't wrong, but if someone decides to shout out for a B rank. Don't be shocked if a PT rolls up, and takes it way before you get anything.
    Yeah, unfortunately B-ranks were not intended to be multi-party zergfests, and they're still not. I don't know if they ever will be.

    Quote Originally Posted by Shinun View Post
    On Jenova Fix seemed to work so many more people are at A's now just because they take longer to kill. Jenova is a smaller server though
    Come to think of it, some level of server-size scaling on the hunts may actually be in order.
    (2)
    Last edited by Garlyle; 07-15-2014 at 09:21 PM.

  6. #6
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Garlyle View Post
    Yeah, unfortunately B-ranks were not intended to be multi-party zergfests, and they're still not. I don't know if they ever will be.


    Come to think of it, some level of server-size scaling on the hunts may actually be in order.
    Agreed.

    Not sure how many level 50's there are on a given server, but let's estimate 2000. Every week, those 2000 people are pointed at a single B-rank mob via the Weekly Hunt. Let's say that these 2000 people cooperate, and divide into 500 parties of four, the "appropriate" size intended for fighting a B-rank. Over the course of seven days, Naul can pop once an hour for a total of 168 pops. That means that 332 parties get left in the cold, roughly two-thirds of the server.

    Yeah, someone at SE isn't terribly good at math. Weekly hunts are a joke, and something needs to be done.
    (2)

  7. #7
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by LineageRazor View Post
    Numbers!
    Fun fact: you can look up player data here (it all uses Lodestone data, which is freely available). On Adamantoise, there's ~4.5-5k representatives of each level 50 job; keeping mind there is of course some overlap from characters that have maxed multiple jobs.

    Which... is actually far more horrifying numbers about the Weekly Hunt availability even when you start factoring in things like players not currently playing/players who aren't participating in Hunts/etc.
    (0)

  8. #8
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    listen people...

    "We will continue to make careful content adjustments as we monitor player trends and server stress loads."

    i'm still amazed that we have already seen some reaction to a obvious problem.
    (4)
    "Try not. Do or do not. There is no try."

  9. #9
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    The only thing this patch has done was make it almost impossible to get full credit unless you claim or hunt in a full party, which really sucks since i only hunt with one person. I really thought SE would make hunts better but now it's even worse.
    (5)

  10. #10
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DeceptionsWrath View Post
    The only thing this patch has done was make it almost impossible to get full credit unless you claim or hunt in a full party, which really sucks since i only hunt with one person. I really thought SE would make hunts better but now it's even worse.
    Yeah, I feel like this is the real problem with the system.

    Group hunting got a little better and if you aren't supernetworked (but still playing with a decent group of hunters) the rapidly-closing noose of "get there in time" the second even one person finds a single thing is a little looser now.

    However, an axe has been brutally put in the back of solo/duo hunting, because these hunters were reliant on the fast kill times and low HP pools of B-ranks they find out on their own to get what was already a paltry sum of seals. Now it's basically unviable to begin with. The bill system should be alleviating this, but it isn't.
    (3)