


According to the notes, they actually should have increased the chance of getting rewards - the 'contribution' thresholds for credit for the kill were lowered in addition to the HP being increased.

The way I read it is..
Meaning, for a greater chance to obtain the maximum possible you need a light party (B rank). A Rank you need a 8 man.Rank B maximum HP has been raised from solo to light party level, Rank A maximum HP has been raised from light party to full party level.



That's a completely separate part of the notes. What they mean by that is essentially "We changed the max HP values to expect far more players to engage them" - the amount of HP a monster needs to face one player vs. four players is pretty drastically different, afterall.
There's also
Which is what I was referring to.- As the elite marks HP is increased, the amount of contribution points which affects the reward after defeating will be eased.
No, I don't know where you got the idea you have to be in a party. However, in general, being in a party for a FATE or any other 'contribution-based' content gets you a share of your allies' contributions to the battle as well, which will increase your chances of hitting the thresholds to get rewards. This is as it's been for FATEs (even major ones like Odin and Behemoth)

Yes, but my point is.. if other people are in a pt. You seriously cannot expect to get max contribution, especially on a B rank.
You need a party to compete against others for the maximum reward. You aren't wrong, but if someone decides to shout out for a B rank. Don't be shocked if a PT rolls up, and takes it way before you get anything.



Yeah, unfortunately B-ranks were not intended to be multi-party zergfests, and they're still not. I don't know if they ever will be.Yes, but my point is.. if other people are in a pt. You seriously cannot expect to get max contribution, especially on a B rank.
You need a party to compete against others for the maximum reward. You aren't wrong, but if someone decides to shout out for a B rank. Don't be shocked if a PT rolls up, and takes it way before you get anything.
Come to think of it, some level of server-size scaling on the hunts may actually be in order.
Last edited by Garlyle; 07-15-2014 at 09:21 PM.


Agreed.
Not sure how many level 50's there are on a given server, but let's estimate 2000. Every week, those 2000 people are pointed at a single B-rank mob via the Weekly Hunt. Let's say that these 2000 people cooperate, and divide into 500 parties of four, the "appropriate" size intended for fighting a B-rank. Over the course of seven days, Naul can pop once an hour for a total of 168 pops. That means that 332 parties get left in the cold, roughly two-thirds of the server.
Yeah, someone at SE isn't terribly good at math. Weekly hunts are a joke, and something needs to be done.



Fun fact: you can look up player data here (it all uses Lodestone data, which is freely available). On Adamantoise, there's ~4.5-5k representatives of each level 50 job; keeping mind there is of course some overlap from characters that have maxed multiple jobs.
Which... is actually far more horrifying numbers about the Weekly Hunt availability even when you start factoring in things like players not currently playing/players who aren't participating in Hunts/etc.


listen people...
"We will continue to make careful content adjustments as we monitor player trends and server stress loads."
i'm still amazed that we have already seen some reaction to a obvious problem.
"Try not. Do or do not. There is no try."
The only thing this patch has done was make it almost impossible to get full credit unless you claim or hunt in a full party, which really sucks since i only hunt with one person. I really thought SE would make hunts better but now it's even worse.
Yeah, I feel like this is the real problem with the system.
Group hunting got a little better and if you aren't supernetworked (but still playing with a decent group of hunters) the rapidly-closing noose of "get there in time" the second even one person finds a single thing is a little looser now.
However, an axe has been brutally put in the back of solo/duo hunting, because these hunters were reliant on the fast kill times and low HP pools of B-ranks they find out on their own to get what was already a paltry sum of seals. Now it's basically unviable to begin with. The bill system should be alleviating this, but it isn't.
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