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  1. #41
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    Quote Originally Posted by Belial View Post
    I'd like to play Tanaka's finished FF14... But we're all SoL on that now... thanks playerbase.
    I couldn't agree more.

    We bought this game because we saw www.finalfantasyxiv.com and wanted that as well as the content Tanaka promised. Anyone who wanted something else should not have bought the game at all.

    The people who were concientious shouldn't be punished for the people who were stupid impulse buyers.
    (0)

  2. #42
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    Belial's Avatar
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    Quote Originally Posted by giftforce View Post
    I couldn't agree more.

    We bought this game because we saw www.finalfantasyxiv.com and wanted that as well as the content Tanaka promised. Anyone who wanted something else should not have bought the game at all.

    The people who were concientious shouldn't be punished for the people who were stupid impulse buyers.
    Yep and now we get a cookie-cutter MMO instead of something unique with promise. I think they should have still put the game on hold and fixed the systems, but they should have let Tanaka fix it himself, not throw some newfish in there saying "here ya go, make the whiney fanboys proud."

    If Tanaka had've been left in charge to fix his vision instead of being replaced and overhauling the game, we'd be getting content patches now.
    (2)

  3. #43
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    Quote Originally Posted by Belial View Post
    Yep and now we get a cookie-cutter MMO instead of something unique with promise. I think they should have still put the game on hold and fixed the systems, but they should have let Tanaka fix it himself, not throw some newfish in there saying "here ya go, make the whiney fanboys proud."

    If Tanaka had've been left in charge to fix his vision instead of being replaced and overhauling the game, we'd be getting content patches now.
    I know right.

    And to think there really isn't that much wrong with the active combat besides balance issues. The combat system we have now gives the developers a lot to work with. It so wasn't a priority.

    I really admired Tanaka's "no instances" and "player driven" approach.

    The way Yoshi sees the game "as a themepark" isn't really my thing. I bought this game under a different pretense, so I'm kind of pissed. False advertising, that.
    (0)

  4. #44
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    Quote Originally Posted by giftforce View Post
    I know right.

    And to think there really isn't that much wrong with the active combat besides balance issues. The combat system we have now gives the developers a lot to work with. It so wasn't a priority.

    I really admired Tanaka's "no instances" and "player driven" approach.

    The way Yoshi sees the game "as a themepark" isn't really my thing. I bought this game under a different pretense, so I'm kind of pissed. False advertising, that.
    Yea I agree, I saw the armorery system as a really unique class system for an MMO, I mean yea it needed tweaks and fixes, so did all of the mechanics. But at least it was different than filling out another god damn talent tree, and the ability to literally make your own kind of class was a very appealling feature. Yoshi's pigeon-holing everyone into job roles because the playerbase is so timid and unimaginative that they need their hand held through the first 3/4's of the game.

    Good job SE, you went from releasing a decade-lasting MMO which brought innovative and interesting features to the market, which became staples of any MMO, to caving under player pressure and making another "dine-and-dash" MMO. Get in, get max level, do some endgame, /quit.
    (2)

  5. #45
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    Eldaena's Avatar
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    When I hear that opening music...when I watch that opening movie or some of the in-game cut scenes, it gets me so excited for this game all over again, and makes me realize my own disappointment. And I try to do it, I do. SE was/is sitting on a potential gold mine if they can just pull this all out of their...well, you know. I can remember a few months ago when I was playing this game very hard and some days...I'd just have to watch that opening movie to get that bit of inspiration to continue my push forward.

    The tiniest lead-ins of story, like the 7th umbral era rumors, would pull me in. Running all over the world trying to find neat little things was some good inspiration too. I can still remember that feeling I had when I started this game. That magic...the desire to learn, discover, interact, explore...it felt like it was going to be big. We wanted that masterpiece we all expected from the trailers, the website, magazines, and final fantasy/Square Enix in general.

    More than anything, I feel SE needs to overcome their disappointments with this game in order for it to be that game we all really wanted to play at the beginning. I think anyone that would be on this forum would also want to play Final Fantasy XIV, but we are left with an incomplete, lacking, disappointing game at the moment that hangs by the tiniest of threads. I know I'm waiting and wanting to play this game when it's really there.
    (0)
    Last edited by Eldaena; 07-14-2011 at 12:31 AM.

  6. #46
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    Quote Originally Posted by Belial View Post
    Yea I agree, I saw the armorery system as a really unique class system for an MMO, I mean yea it needed tweaks and fixes, so did all of the mechanics. But at least it was different than filling out another god damn talent tree, and the ability to literally make your own kind of class was a very appealling feature. Yoshi's pigeon-holing everyone into job roles because the playerbase is so timid and unimaginative that they need their hand held through the first 3/4's of the game.

    Good job SE, you went from releasing a decade-lasting MMO which brought innovative and interesting features to the market, which became staples of any MMO, to caving under player pressure and making another "dine-and-dash" MMO. Get in, get max level, do some endgame, /quit.
    Yoshi was perhaps the worst person to put in charge of FFXIV. He seems like a dedicated person and has some knowledge of the MMO industry. But his attributes start and end there as far as Im concerned. As an advisory role, sure, he would make a worthwhile addition, but he doesn't even understand the game he is supposed to be fixing.

    If you look at the basis of FFXIV, you see a player-driven economy (crafted gear being the best in game), community-based gameplay (linkshells and the would-be-released player-run companies), and an active combat system. These are all responses to problems in other MMOs.

    The crafting system is also a parallel to the Vanguard system, so it is clear that FFXIV was not developed in a vacuum, but developed under the influence of the MMO industry. Anyone who says FFXIV lacked direction and meaningful development obviously aren't looking hard enough.

    If you want FFXI-2 or WoW, then obviously FFXIV won't appeal to you, but that doesn't mean the foundational concept is wrong and needs discarding. It just means you should go play WoW or FFXI or any other Everquest-clone.

    There were some things that went wrong with FFXIV, but it seemed like those errors were due to a lack of time and feedback implementation rather than a stubborn unwillingness to better the game.

    I honestly hate the direction Yoshi has taken the game. I hate it so much.
    (0)

  7. #47
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    And yet, here you are, much to the dismay of many.

    Not even going to have a crack at the ridiculous Tanaka-worship going on here, but he had a shot and he totally, absolutely and unquestionably ruined it. The game he turfed out was a steaming pile, and he was completely out of touch with what the MMO community wanted (His ideas for the market ward system looked like a damn train wreck from day 1, he expected the community to go there, barter and act as if it was the real world? Sorry but that's not how games work.)

    Yoshida seems like he's pretty much the last hope for this game to be pulled out of the gutter and into something remotely playable, but sure, you play the battered housewife, because at the end of the day it won't change anything.

    Tanaka managed to launch possibly the biggest failure in Square-enix's history (yes, there was probably pressure from above, but he certainly seemed to continue his stupid archaic distant attitude all the way through development and 'beta'). He sucked, and sadly they put him back on FFXI rather than ditch him.

    If you want FFXI-2 or WoW, then obviously FFXIV won't appeal to you, but that doesn't mean the foundational concept is wrong and needs discarding. It just means you should go play WoW or FFXI or any other Everquest-clone.
    It didn't appeal to ANYONE except the hardcore few, do you not see that? Do you really think telling people to go play something else is going to make this a successful game?

    The crafting system is also a parallel to the Vanguard system, so it is clear that FFXIV was not developed in a vacuum, but developed under the influence of the MMO industry. Anyone who says FFXIV lacked direction and meaningful development obviously aren't looking hard enough.
    Hilarious. You shouldn't have to 'look hard' to find the direction, that's the freaking point. You should be sent in a direction by the game and it should be somewhat obvious what your general goals are, in FFXIV there were none.

    If you look at the basis of FFXIV, you see a player-driven economy (crafted gear being the best in game), community-based gameplay (linkshells and the would-be-released player-run companies), and an active combat system. These are all responses to problems in other MMOs.
    If it ain't broken, don't fix it. Innovate for sure, but don't just blindly try and tackle what you foresee as a problem for the sake of it. Their 'fix' was total crap.

    There were some things that went wrong with FFXIV, but it seemed like those errors were due to a lack of time and feedback implementation rather than a stubborn unwillingness to better the game.
    Whilst I agree time could've made the game better, I don't think it could ever have reached it's full potential under Tanaka.
    (0)
    Last edited by Sephr; 07-14-2011 at 12:53 AM.

  8. #48
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    I want to play XIV, but not in its current condition.
    (1)

    I'm not a troll I'm just the voice of truth :P

  9. #49
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    Belial's Avatar
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    Quote Originally Posted by giftforce View Post
    Yoshi was perhaps the worst person to put in charge of FFXIV. He seems like a dedicated person and has some knowledge of the MMO industry. But his attributes start and end there as far as Im concerned. As an advisory role, sure, he would make a worthwhile addition, but he doesn't even understand the game he is supposed to be fixing.

    If you look at the basis of FFXIV, you see a player-driven economy (crafted gear being the best in game), community-based gameplay (linkshells and the would-be-released player-run companies), and an active combat system. These are all responses to problems in other MMOs.

    The crafting system is also a parallel to the Vanguard system, so it is clear that FFXIV was not developed in a vacuum, but developed under the influence of the MMO industry. Anyone who says FFXIV lacked direction and meaningful development obviously aren't looking hard enough.

    If you want FFXI-2 or WoW, then obviously FFXIV won't appeal to you, but that doesn't mean the foundational concept is wrong and needs discarding. It just means you should go play WoW or FFXI or any other Everquest-clone.

    There were some things that went wrong with FFXIV, but it seemed like those errors were due to a lack of time and feedback implementation rather than a stubborn unwillingness to better the game.

    I honestly hate the direction Yoshi has taken the game. I hate it so much.
    Yea, I'm kinda torn. I mean, certain aspects that are being taken into consideration I definitely find interesting, like the proposed "raising" of mounts by players, or the idea of instances having multiple completion paths. But...... Tanaka's FF14 promised a lot of what no other MMO really has a surplus of. Building boats, and houses? Group crafting? Full control over the kind of class you'd like to play? There was a lot of room for very interesting stuff here. All flushed because people wanted to be told what their limitations are, instead of developing the limitations themselves.

    And I totally agree, Yoshi should've been thrown into the team to advise of certain MMO aspects since he has playing experience under his belt... But Tanaka is someone who would throw out a lot of customary things out the window and try something completely new... and it is very, very hard to find a truly innovative game designer anymore.
    (3)

  10. #50
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    Belial's Avatar
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    Quote Originally Posted by Sephr View Post
    And yet, here you are, much to the dismay of many.

    Not even going to have a crack at the ridiculous Tanaka-worship going on here, but he had a shot and he totally, absolutely and unquestionably ruined it. The game he turfed out was a steaming pile, and he was completely out of touch with what the MMO community wanted (His ideas for the market ward system looked like a damn train wreck from day 1, he expected the community to go there, barter and act as if it was the real world? Sorry but that's not how games work.)

    Yoshida seems like he's pretty much the last hope for this game to be pulled out of the gutter and into something remotely playable, but sure, you play the battered housewife, because at the end of the day it won't change anything.

    Tanaka managed to launch possibly the biggest failure in Square-enix's history (yes, there was probably pressure from above, but he certainly seemed to continue his stupid archaic distant attitude all the way through development and 'beta'). He sucked, and sadly they put him back on FFXI rather than ditch him.



    It didn't appeal to ANYONE except the hardcore few, do you not see that? Do you really think telling people to go play something else is going to make this a successful game?



    Hilarious. You shouldn't have to 'look hard' to find the direction, that's the freaking point. You should be sent in a direction by the game and it should be somewhat obvious what your general goals are, in FFXIV there were none.



    If it ain't broken, don't fix it. Innovate for sure, but don't just blindly try and tackle what you foresee as a problem for the sake of it. Their 'fix' was total crap.
    Sounds like another "please hold my hand" and "I can't possibly be bothered to explore on my own, please tell me where to go, what to do and how to do it, so I can mind-numbingly pick away at something."

    To discredit a game designer when you've never in your life seen the finished product is asinine.
    But since you're amazing, and know all about MMOs and what people want, please, provide a link to all the video games you have worked on, and I will gladly link a list of Tanaka's work... we'll see who has more successful games under their belt, mmk?
    (1)

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