


Yes, we server firsted it on Hyperion four hours after patch went up. You know what I told my guys when we tried this cheese method? Just eat all the balls. Why? Because it completely got rid of the communication required to actually clear this fight and turned it into a training grounds for T8 ballistic missles.
http://dn.guildwork.com/
Communication isn't very important regardless now because of the # priority strategy people are using now.Yes, we server firsted it on Hyperion four hours after patch went up. You know what I told my guys when we tried this cheese method? Just eat all the balls. Why? Because it completely got rid of the communication required to actually clear this fight and turned it into a training grounds for T8 ballistic missles.

Fixed.
http://forum.square-enix.com/ffxiv/t...=1#post2267528
So in this instance, it was not "working as intended" it is safe to say.



Thank Based god, and to the person above you who thinks this fight didn't take communication , you're completely wrong. Until we initially developed the priority system, and even after that, TS was abuzz with the voice of our two shot callers as we constantly delegated people to different tasks, and communication with your tank during the last phase where having enough orbs around is imperative.Fixed.
http://forum.square-enix.com/ffxiv/t...=1#post2267528
So in this instance, it was not "working as intended" it is safe to say.
http://dn.guildwork.com/
In before Ramuh extreme still done without tanks, WHM tanking. If you think about it, when mechanics are handled properly, MT never receives hits exceeding 3k and rarely receives big hits back to back. Single tanking (real tank) it has been discussed before, sprint for balls when buff drops or just deck SCH for lustrates while having perma red 3 stack.
Last edited by Poringing; 07-15-2014 at 05:59 PM.




Technically three mechanics. Four if you include "SMN and Titan must NEVER EVER die." One mechanic is collecting the orbs to lower the damage from Thunderstrike (or whatever it's called. It's the AoE we use to remove Chaos). The second is Chaos/Seduce. Third is Rolling Thunder. Also, despite taking away the tank swapping mechanic, your team still requires everyone to pay attention to their surroundings (and close attention to the SMN if Chaos/Seduced), whereas Turn 2 is just LOLSPAMWEWIN.
But it seems to have not been working as intended, so meh.

I'm disappointed that SE would see fit to remove "player ingenuity" from the game this quickly. This after they left Turn 2 Enrage in the game. Titan can tank every other Trial if your group puts their mind to it, why is Ramuh special?
I'd rather be in Zitah


I find it kinda funny how Turn 2 enrage was far more effective and fight changing than Titan-egi yet they didn't change that. Weird.
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