*In order for even more players to be able to participate in elite mark battles, the following adjustments have been made. Please note that further adjustments may be made once congestion has been eased.

The following adjustments have been made to “The Hunt”:
- Elite marks maximum HP has been increased.
Rank B maximum HP has been raised from solo to light party level, Rank A maximum HP has been raised from light party to full party level.
Although the Rank S maximum HP level was already intended for multiple parties, we have further raised the necessary number to require even more parties.
Similar to Odin and Behemoth, because raising the maximum HP of Rank S means stressed server loads due to the concentration of players, we plan to make ongoing adjustments as we watch the server situation.
- As the elite marks HP is increased, the amount of contribution points in which affects the reward after defeating will be eased.
- S rank elite marks will have top display priority.
Because the elite marks maximum HP have been changed to reflect the party numbers required, we are also looking into adjusting the amount from the “Regular mark bills” and “Elite mark bills” reward. We will continue to make careful content adjustments as we monitor player trends and server stress loads.

*The following feature has been added to improve Frontline matchmaking.

For Frontline only, the following change has been made:
- Party members will be added automatically if required once duty has commenced.
Automatic member addition will take place upon the start of battle (when the gates open).
When registering for a Frontline campaign we recommend checking “Join Party in Progress,” which will make the matchmaking process smoother, and ask players to consider choosing this option whenever possible.

The following changes have been made to chat mode.
- When chat mode is switched to “Linkshell” during the “Temporarily switch chat mode to linkshell” operation, it will now always switch to an active linkshell.
*There will be no switch if chat mode is already set to any linkshell.
- In order to address an issue existing from before the implementation of patch 2.3, the shortcut command for temporarily switching chat mode to linkshell (Initial setting: ALT+L) has been changed to always choose an active linkshell as the base selection.

The following issues have been addressed:
- In The Striking Tree (Hard) and The Striking Tree (Extreme) the damage taken by pets was abnormally low.
- In Syrcus Tower wherein the ground would not illuminate when charging the matter field generator.
- Players were unable to use pet actions when a pet was casting a spell.
- Controls did not function properly when taking damage while in the process of trading event items to NPCs during a quest or FATE.
- Certain items would become inaccessible when players used the Sort subcommand with the Desynthesis window open.
- The game client would become unresponsive when players enlisted in a free company that had not purchased housing used the View Room Details command in another player's estate.
- Players were withdrawn from a Duty when selecting Commence at the same time another player selected Withdraw.
- Using the ALT+L or ALT+Shift+L to cycle forward or backward would start from the first linkshell instead of the last selected linkshell when the chat mode was not set to linkshell.

- The UI would occasionally blink when facing the camera toward a large crowd.
- The text options More Items (DoH) and More Items (DoL) were reversed when talking to the NPC Talan.
- In Syrcus Tower certain treasure chests did not display properly.
- In The Striking Tree (Hard) the weather text displayed when hovering the cursor over the weather icon was in Japanese.
- In The Second Coil of Bahamut targeting the entrance would display a macro error.

*Edited Jul. 25, 2014 12:40 (GMT)
- Added information about switching to active linkshells.
- Adjusted wording regarding the issue-addressing alteration to chat mode switching