Quote Originally Posted by Kallera View Post
Just because a feature is in a game you previously played doesn't mean it should be shunned. A lot of Innovation is built on existing ideas, and game design is no different.
Just how this community is, even when something works and can be refined to be even more of a great system, people are perfectly accepting of SE doing less for XIV.

Quote Originally Posted by MapleDeepDish View Post
Yea, I don't know what is with people's automatic dismissal of anything FFXI, other than its just cool to do if you didn't play it. But everything Tupsi mentioned is either a tiered popping system or a tiered instance system. Pretty much what folks are saying they thought or hoped Hunts would be. Maybe check your hive mind at the door and do some research on what someone is actually suggesting.
Exactly lol. Hence why I said they should have copied it, because XI did it properly to avoid messes like this later in its life. Sure you can argue drop rates but the fact it was more refined in comparison says a lot.