So quantumsaint, I have a question (and to anyone else who wishes to answer). You have a group of people who want immersion and interactive gameplay, and a group that just wants to do what they need to do and go. What do you do to turn the economy into an experience that lets those bypass it who want to, but others get fully involved with it?
My personal thoughts (not a programer here) and some ideas I've previously seen:
1. Let people buy from the search list. That would solve a lot of issues right there. Why make an AH when you can do that?
2. Remake the look of the wards so they are more appealing. Circular with fountains might be nice. Get some light in there.
3. I had my own ideas on what the retainer levels could be, but in any case, make a reason to come to the wards besides buying that is completely optional, but appealing. I'd like to see the market become a mini game of sorts.
4. Revamp the retainer menus so they are less painful. We really shouldn't have use two different menus to store items/use bazaar.
5. Make an option to warp directly to your retainer if you have one set up to sell. This would cut down on time for sellers.
I realize that none of these ideas account for the real problem, space. With entire maps filled with avatars and personal data, I'm not sure why this has been an issue. Like I said, I'm not a programmer. Anyway, they're just ideas. I've no doubt SE will address this fully when they get to it. They might have an entirely different direction in mind that a lot of us might even like.![]()