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  1. #11
    Player
    HitoYuudai's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Hito Yuudai
    World
    Shiva
    Main Class
    Thaumaturge Lv 70
    no need to make 5 posts instead of one.
    now back to topic
    (1)
    We live together, we cuddle together!
    -
    Lalafell for life!

  2. #12
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I tried making it to one post but it won't let me. Sry u had to read all that post
    (0)

  3. #13
    Player
    Aaramis's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Aaramis T'vyl
    World
    Famfrit
    Main Class
    Ninja Lv 93
    Can't speak for the caster classes, but I've played the melee classes a bit. Between DRG and BRD, I'd say DRG is more difficult, but no class so far has been overly difficult to master. BRD has a proc-based priority system, but no chains; DRG has a few chains, 2 of which are positional (one flank, the other rear) and one that's any position - so it's not too difficult to stay in an enemy's rear or flank and then just strafe a bit to get all of your chains off.

    Not sure why there are so many bad DRGs, but also not sure why BRD has the "faceroll" stigma either. A well-played BRD maximizes their dps by taking advantage of Bloodletter procs in the GCD timeframe, while keeping their 2 DoTs on the enemy, and then fishing for a heavy shot procs.

    TLDR: no class is a 10/10 difficulty, but none are a 1/10 either. IMO, the melee difficulty is MNK > DRG > BRD, but that's purely subjective.
    (1)

  4. #14
    Player
    Lev_Decimo's Avatar
    Join Date
    Jul 2014
    Posts
    20
    Character
    Lev Decimo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    I have every dps class leveled and in i90 at least, from my experience it is DRG=MNK>SM>BRD>BLM

    I say DRG and MNK are equal because DRG HAVE to get their positionals correct in order to move through their rotation. MNKs have a lot more positional attacks but they can move through theirs freely but will loose a good chunk of DPS. To be great i think monks have it harder because of the timers they have to deal with, but maybe Im biased as I main one. SMN because well dot timers+pet, BRD for the procs+singing balance, and BLM is pretty set in stone and simple its basically 4 buttons.
    (3)

  5. #15
    Player
    Buklohn's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Reis Falz
    World
    Exodus
    Main Class
    Lancer Lv 50
    The reason why there are so many bad Dragoons is because they have the lowest magic defense, having a high physical defense is great and all but its useless since 99% of the games adds and bosses are magic based. Add this with the jump animation lock and the results of certain death increases beyond any other class. In all honesty this game just isn't Dragoon friendly because of this reason.
    (6)

  6. #16
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Hardest rotation? Drg.

    Hardest to do the best damage on? Blm.
    (0)

  7. #17
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quick summary

    hardest to play
    1) BLM - every single person posting saying it was easy, also said its like 4-5 buttons set in stone. This admits that they don't use their defensive cool downs, and are not playing the job properly, makes you wonder what else they are missing(hint several damage spells).

    2) Monk - dps job has the most amount of different skills to use, which can make it difficult to memorize and figure out the rotation. You also have to learn how to maximize greased lightning, You also have to constantly change positions at least every 2 attacks to do good damage, which can be challenging with some tanks.

    3) DRG - The rotation is pretty straight forward; you have very few positional and they are at the start, not finishing. AA aren't as large a damage source. the challenge comes from learning when to weave in the off GCD and boost so that they don't interfere with your normal rotations speed.

    & SMN - pretty straight forward job and easy; the real difference, and it's very noticeable, is between a player that knows how to control their pet, and one that doesn't. the other is learning how to maximize your dots. has only 3 spells that aren't insta-cast(not counting ruin/ruin2) making it extremely mobile.

    5) BRD- No movement restrictions, can be close or far away, rotations is extremely straight forward. You do have to learn when and how to maximize songs which is a huge use to the party and will help keep you dps high.

    A true and good BLM rotation is constantly changing. Playing a blm also requires you to know what to cast and when so that you can guarantee it will go off by the next time you have to move. It also means using your cool downs like Manawall, ward, apocastosis, and Aetheral Manipulation as often as you can during the fight to maximize your damage. the players saying blm is only 4 buttons, or the rotation is set in stone; are not good blms. Smn is pretty easy, however if you don't control your pet and manage your stacks properly you will never be a decent summoner, because garuda will never cotangen all 4 dots while on auto unless your lucky, She will also knockback things she shouldn't and put her self in bad placement.
    (7)

  8. #18
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    It depends.. I find drg really easy cause I like having a set rotation that you can just dish out and know where you are in it from looking at the buff timers..though I do understand why people think dragoon is hard..the lower magic def making us more vulnerable and dat jump..many a time I've had to say "just jumped ..gonna eat that aoe..I'll heal myself.." thank God for second wind and bloodbath ^.^
    (0)

  9. #19
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    This is my personal preference based on what I have leveled up.

    1. BLM
    2. DRG
    3. BRD

    It is the way I leveled them, it is the order in which I love them. BRD is my red headed step child ATM, I have, Oddly enough, started liking WHM....

    Syn
    (1)

  10. #20
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    The BLM rotation IS set in stone as far as the most efficient way for the class to do damage. T3 - F3 - F1 (4x or 5x depending on MP) - B3 - T2 - F3 - repeat. 5 skills rotated at a regular rate. That's it. Far unlike MNK or DRG with their 20+ skill long rotations that also require the player to be moving to the correct spots.

    Where BLM gets complicated, and very hard to master, is mitigating the movement penalty we suffer while maintaining the above rotation. Other jobs can switch things up a bit if needed, BLMs cannot. Other skills like our shields, teleport or buffs are not part of the damage rotation, which is what this topic was addressing.
    (2)

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