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  1. #1
    Player
    Darksword's Avatar
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    Oct 2013
    Posts
    99
    Character
    Athena Darkfairy
    World
    Siren
    Main Class
    Arcanist Lv 60

    Fast-burning single adds as DRG?

    Totally new to the spearchucking game at 50 and I have a question. I'm aware of, and currently practising the long-form rotation for max normal DPS. But what should I be doing if I'm on a normal add and it needs to die, like, RIGHT NOW? I've been skipping out on the DoTs and just opening with HT and blowing every random move I've got with OGCs in between, but it feels really sloppy and I'm quite sure I'm doing it wrong. Advice would be appreciated.
    (0)
    From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Depends really.. Are you talking about single mobs in the world or in a dungeon? Dungeon mobs have higher health, so it's usually OK to go through the long rotation, mobs out in the world are pretty weak though, so you can burst them down with just the TTT.

    I've been multi-dotting mobs in dungeons, for that you just HT-I-D-C-Ph mob 1, I-D-C-Ph mob 2, HT-I-D-C-Ph mob 3, then go back and TTT to finish them off, HT'ing as needed.

    If there are 4 or more mobs use AoE. Ring of Thorns is lower potency but longer lasting (less TP usage), Doom Spike is amazing with IR and B4B but will drain TP quickly and has some positional considerations because it's a straight line AoE. My usual AoE rotation is HT-(IR)-RoT-(B4B)- RoT spam/DS Spam. Reapply HT as needed and use Invigorate at around 300 TP.
    (1)

  3. #3
    Player
    Lewena's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Lewena Yaeger
    World
    Moogle
    Main Class
    Summoner Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Reapply HT as needed and use Invigorate at around 300 TP.
    You meant 500 or I missed something?
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lewena View Post
    You meant 500 or I missed something?
    I never use Invig at 500 because of TP regen. 400 min. Usually it's either 320 or 360 depending on what moves I've been using.
    (0)

  5. #5
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by whiskeybravo View Post
    I never use Invig at 500 because of TP regen. 400 min. Usually it's either 320 or 360 depending on what moves I've been using.
    440 for me. A tick is 60 so if I pop invigorate and it ticks immediately, there is nothing wasted as I will be using at least 60 TP or more before the next tick.

    OT: It really depends on the mobs health as other have stated. Boss adds and open world mobs generally be hit with the HT-TTT combo, and you can even weave in a RoT off HT combo if there are at least 3 mobs. For tougher mobs, such as raid adds ect, you can most likely cut Phleb out of the "normal" long rotation, and even cut some off-globals depending. Your HT-D-CT combo is quiet potent even without the full dot tick, and will help buff BRD and other DRG dps (who are usually baddies and don't apply Disembowel). This is also nice because if its a critical add, such as a Conflag or Dreadnaught, BRDs will usually unload CDs on them, making the 10% boost you give them all the more potent for them, and yourself.
    (0)
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  6. #6
    Player
    Darksword's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Athena Darkfairy
    World
    Siren
    Main Class
    Arcanist Lv 60
    The specific example I'd give is Conflags or Slugs on Amon.
    (0)
    From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!

  7. #7
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by whiskeybravo View Post
    My usual AoE rotation is HT-(IR)-RoT-(B4B)- RoT spam/DS Spam. Reapply HT as needed and use Invigorate at around 300 TP.
    Please dont spam uncomboed RoT, its really inefficient in terms of TP/potency and much less dps then doomspike (120 TP for 100 potency vs 160 TP for 160 potency).
    If you are using RoT, only use it when comboed with HT, for very efficient 120 TP/ 150 potency. Outside of that you would only want to use RoT when you can absolutely not hit a huge chunk of a pulls mobs with doomspike, due to its line shape.

    Also there is no reason to not use invigorate at 500 TP.
    (0)

  8. #8
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Darksword View Post
    The specific example I'd give is Conflags or Slugs on Amon.
    Slugs on Amon can be stunned, so be sure to help with that if tank can't. For those just straight TTT should do.

    Conflags are a bit trickier. The DRG rotation lines up very well for them, however. It will take some practice but it's possible to get all your DoTs on Twin, as she turns for a fireball reapply HT (you should be standing at her rear unless you yourself get the fireball), then when she turns back, Impulse Drive (conflag spawn) Disembowel on Conflag, (B4B if needed for fast conflag), then TTT while using jumps and stuff. If its a conflag that gets fed a fireball, and you are selected to feed the fireball, you have a couple of seconds to get at least one or possibly both DoTs on the conflag which will help bring it down while stunned.
    (0)
    Last edited by whiskeybravo; 07-25-2014 at 01:27 AM.

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ChaozK View Post
    Please dont spam uncomboed RoT, its really inefficient in terms of TP/potency and much less dps then doomspike (120 TP for 100 potency vs 160 TP for 160 potency).
    If you are using RoT, only use it when comboed with HT, for very efficient 120 TP/ 150 potency. Outside of that you would only want to use RoT when you can absolutely not hit a huge chunk of a pulls mobs with doomspike, due to its line shape.
    Sure if mobs are standing perfectly still all of the time. Reality is they don't.
    (0)

  10. #10
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Sure if mobs are standing perfectly still all of the time. Reality is they don't.
    I think you are underestimating the hitbox of doomspike. I dont have any problems hitting 10+ mob pulls like in brayflox at all. Its size is very generous really. Just takes good positioning.
    (0)

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