



Looks to me like the 'grind' is in no way slowing you down.yes seriously, I know a person who has spent every day since atma came out farming the stuff to only have gotten 1 yesterday. It took me weeks to do my atma weapon, and a month to do my animus, and another month to do my novus. I still have 3 other jobs to bring up to novus and the myth grind is not appetizing.
I've actually gotten a sand already (just farming last night), I'm as diligent as I can be, but not all of my raid group can spend that kind of time even once a week. And the seal farming got crazy today after I stopped to do RL stuff. It was ridiculous.
Totally. I did my mark farming on my drg and hit fates last night to hopefully get an atma. I got enough seals and a book to get a sand, but no atma. Some people have 1000s of seals already because they can put in the time, but other people who only have time to raid and do an expert roulette only have a dozen or 2 dozen seals. Basically, some1 who doesn't work or have kids, and can't down Rafflesia can get ilvl110 gear faster than someone who does work, has kids, but is clearing Nael. This is out of balance.
You are correct, but my raiding group is a bigger concern to me than my personal gear. I feel terrible that I can get a sand because my kid stays with her grandparents some weekends, but my raid leader and others haven't logged in but for raids since the patch hit once the reality of what they would have to do to get extra sands and oils became clear to them. I'm worried they will quit.
Last edited by Bucy; 07-13-2014 at 05:14 PM.

7 seals for daily hunts is for casual players. 20 seals is for experienced one that works in parties and often in even more organized matter (ls/fc).
Prices are fixed in the way that if you are not aiming for hardcore/exclusive stuff (like oil/sand, minion and 70 gear for glamour), seals given from daily hunts are more than enough.
Yes, and this X is currently 110 days if you don't want to do it more "hardcore" like people do it in hunt parties.
You do understand that sand is t8/t9 drop and what you are suggesting is just give it away for free? We are still not in 2.4 where coil2 content should be less relevant and more accessible by casual players to giveaway such freebies.
First two nights i ran for marks i got a sand of time and oil f time.The third night the hunts had been taken over by 2 other FC's not sharing locations with anyone,now i and many others cant run them at all due to the same old people hogging evrything and controlling the system. Also the fact that in a single night you can obtain a sands of time and not have to touch coil 2 is ridiculous and repeat this infinitly,why not cap allied seals at 500 per week,that way the people being excluded can run for them after the people farming them 7 days a week have finished reaching cap and you cannot spam sands/oil of time.
Agree with Baxter. Allied seal need to be capped. It will at least stop this "grind madness". 500 seals a week is a good number.
OR
SE can add allied seal to dungeon, pvp (frontline only), coil, primal, etc. This will reduce necessity to hunt the mob.

My thoughts exactlyI think you wouldn't make that suggestion if you realized this so I'm going to enlighten you: You can hand in i55 crafted items for the expert delivery and farm seals in no time without even leaving a city.
I assume you care about game balance and don't just want handouts, but my faith in this community might be misplaced.
600+ fates, 5 atma
Either a cap or a change of mob mechanics is definitely in order
Committing more time does not mean one is a better player. And someone who can't afford that sort of game time isn't necessarily casual. Why are you defending this time consuming method of getting sands? Read LS, use radar, mount chocobo, gather, hit a thing 3 times, get seals; there is no skill to that. We can do the hunt all day long, so we do, and we should, because it gets us sands. But this is way out of balance. Some1 who can only afford 2 to 6 hours every other day of game time shouldn't be relegated to 110 days to get sands. Whereas some1 who can play all day everyday is being allowed to get 5+ sand a week.7 seals for daily hunts is for casual players. 20 seals is for experienced one that works in parties and often in even more organized matter (ls/fc).
Prices are fixed in the way that if you are not aiming for hardcore/exclusive stuff (like oil/sand, minion and 70 gear for glamour), seals given from daily hunts are more than enough.
Yes, and this X is currently 110 days if you don't want to do it more "hardcore" like people do it in hunt parties.
...
But part of my point is the daily isn't even worth doing; 7 sands for waiting hours on fates is a poor payout compared to elite marks.
Last edited by Bucy; 07-14-2014 at 02:54 AM.



People didn't realize that these arent called elite marks because the mark itself is elite, but because they are only for the Elite on your server to do. If your not in a massive ls or FC that's sharing info and using third party apps then your not getting many seals.
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