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  1. #1
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aethergoggles View Post
    Hmm I had a similar but different problem in SV yesterday, in the final boss the whm decided to pull before I could get a shield lob off, ane even though I instantly pulled hate and all aggro bars showed me as top, he just continually went for the white mage as if he had top emnity.
    This is normal enemy behavior; once an action is qued against one player, it is executed regardless of who has hate [unless interrupted].
    (0)

  2. #2
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I have not had any issues, my sets PLD has had some issues (only to my WAR, but I out gear our PLD now so thats expected)

    Quote Originally Posted by Skull_Angel View Post
    This is normal enemy behavior; once an action is qued against one player, it is executed regardless of who has hate [unless interrupted].

    2.3 changed the normal behavior of mobs as they spawn. I have seen this significantly in coil2. Turn 6, if i run to the side with the boss as soon as leafstorm is cast, the 3 slugs spawn and even though the PLD instantly flashes them they run to me, hit me once then run back. Turn 7, my brd stands very close to the N add in the frst set, he never once was attacked before 2.3 but now every time it hits him once. The 2nd add often runs to the healer or kiter and hits them once even though i attack it instantly, same with the 3rd and the final add.

    this running to the initial agro target and then back to tank even if tank hits them before the are close enough to queue a move does make it a little harder to get them grouped and land your flash/OP on all mobs which can lead to more threat issues, if your not aware of this changed behavior.
    (1)

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