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  1. #121
    Player
    Atrious's Avatar
    Join Date
    Aug 2013
    Posts
    220
    Character
    Atriese Lolo
    World
    Lamia
    Main Class
    Archer Lv 72
    Quote Originally Posted by TestSubject09 View Post
    It needs to be expanded on dramatically at this point... we are just getting spammed with back-wards progression 4 mans...

    there is loads of small fluff content now, isn't it time Square ... actually met the competition in the competitive end-game department? 4 turns in 6 months is not good enough... everything added except turns 5-9 are not progression in the competitive sense... simply catch up filler.
    • Why are there not more 8 man dungeons?
    • Why isn't gear becoming more creative with stats?
    • Why is there no COMPETITIVE 24-man dungeon instead of a casual Crystal Tower experience (though I like that too)

    I understand, the game was very limited on launch, but it seems now, or at least the expansion, if they want to keep the core too... they need to get up to speed with this.... the end-game is shallow.
    You are the minority
    (7)

  2. #122
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    If you ask me, it's not more dungeons and bosses that this game needs.

    It needs more maps to explore. Expand the areas of the game, give us new places to go check out. The open world is a bit small, and with way too many invisible boundaries in place.
    (0)

  3. #123
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Garlyle View Post
    snip
    Very much aware with the modern MMO trend they will not make "multi tier relevant content" (WoW did a good job at killing off the old trend of "get group gear... Do tier 1 raids... Do tier 2 raids... etc etc") But a single tier still should contain more than 4 events.

    10 events or so per tier is not too much to ask for. Most MMOs have 12-15. I'm not saying "fuck you casuals you can't have things" I'm saying SOME attention would be nice.

    Also if you haven't heard.. Savage Coil isn't that Savage (really disappointing after the hype they gave it). Every turn 9 clearing group I have heard that entered Savage beat it in ~2 hours.


    It was patch 2.0 The original game came out years ago. Technicality or not it is true.

    Quote Originally Posted by FritoBandito View Post
    If you ask me, it's not more dungeons and bosses that this game needs.

    It needs more maps to explore. Expand the areas of the game, give us new places to go check out. The open world is a bit small, and with way too many invisible boundaries in place.


    Not trying to sound mean... But the open world is pointless and a waste fo time to expand upon. Even the casuals will agree to that in mass. The game is about sitting in Mor Dhona waiting on queues. It sucks but that's just another thing modern MMO design killed. If you want the actual game world to have relevance you have to go play FFXI or EQ... where pre end game (end game in this context meaning level cap activities.. not just raiding) lasts longer than 24 hours.
    (0)
    Last edited by Zarzak; 07-11-2014 at 05:42 AM.

  4. #124
    Player
    Youmadesca's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Youmadesca Jewel
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Honestly, i dont even know if this is your main or not, but you're making a post complaining about the lack of endgame without even having t5 cleared...what?

    Keep in mind, this game should have been released...in a few months, according to the "usual" development time of a standard MMO.

    I feel like this game already has alot of offer, and is promising even more to come. The fights are well done for the most part, and are only going to an even better way. (Just compare the old primals compared to the new primals and the old coil compared to the new coil. The complexity of the mechanics are only getting better).

    To your questions, they already answered them. Solo and 8 man dungeons are coming. Gear with customized stats are coming. Large scale raids might be happening later on.

    Basically, you're just making an uninformed and unjustified post over nothing.

    Also if you haven't heard.. Savage Coil isn't that Savage (really disappointing after the hype they gave it). Every turn 9 clearing group I have heard that entered Savage beat it in ~2 hours.
    That is utter bullshit. I dont even think a single group has beaten savage coil turn 6 yet.
    (6)

  5. #125
    Player
    Sonofbaldo's Avatar
    Join Date
    Jun 2014
    Posts
    73
    Character
    Mafra Telli
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The problem lies in the fact that this game is so insanely easy and takes so little time to get through. You're burning through content because the content is soulless. There is absolutely no epic story lines. Just a bunch of disjointed little tales. So even a casual player such as myself can hit Max level and then some before their first free trial month is even up, which is insanely ridiculous.

    You just want more dungeons and harder dungeons. Which is more soulless content to be burned through in the blink of an eye and then you will cry for more. The game should have been much harder and more time consuming to progress to the point where you can even do "end game". I'm willing to bet before my next month is up I will have exhausted what little story this game actually possesses and will have little else to do unless i become a vanity obsessed gear monger or just keep leveling every job by repeating the same handful of events over and over and over again.

    SE needs to realize its about the journey, not the destination. But instead they concede to the majority of young, impatient, cry babies who want every now. So the journey is over in a matter of a few weeks and the destination isnt even all that great to begin with.
    (0)

  6. #126
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Youmadesca View Post
    That is utter bullshit. I dont even think a single group has beaten savage coil turn 6 yet.
    2-3 groups on Couerl beat it Tuesday night.

    Hell there are several threads detailing the mechanics added to each. You think they managed to see the mechanics without beating them?

    Here's one such thread http://www.reddit.com/r/ffxiv/commen...coil_turns_79/
    (0)

  7. #127
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Youmadesca View Post
    That is utter bullshit. I dont even think a single group has beaten savage coil turn 6 yet.
    Ya, there is a misconception going around that since people have seen mechanics in all the fights, they immediately think the bosses were killed.

    I could see T6 killed but the double Renauld that can voice in T7...Woof.

    Quote Originally Posted by Zarzak View Post

    Hell there are several threads detailing the mechanics added to each. You think they managed to see the mechanics without beating them?
    Just as a note: People are beating the bosses in Normal, then jumping into Savage to see the mechanics. A kill on earlier bosses is not necessary.

    This is why each boss gives it's own Title, I can't imagine that anyone has all the title yet.
    (4)

  8. #128
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Weird how I think both sides in this thread make good points but the tone is completely disrespectful.

    I agree that bigger alliance fights are missing in the game but at the same time I feel like 2.3 added a lot of really fun and necessary stuff.

    Coil is entertaining but the road to coil to me prior to 2.3 went from easy spam battles to hardest of the core too quickly.
    This is the casual side of me talking but I hope they'll continue this trend and give us more horisontal progression before going to the hardest fights to be one-shotted.
    (0)

  9. #129
    Player
    Youmadesca's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Youmadesca Jewel
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zarzak View Post
    Hell there are several threads detailing the mechanics added to each. You think they managed to see the mechanics without beating them?
    You dont need to beat the previous turns to see the laters turns of the savage coil. You can to 6-7-8 normal and 9 savage.

    Also, most of the mechanics are just present thru the whole fight. The first phase of t6 alone is pretty much the whole normal mode one in term of mechanic...
    (1)

  10. #130
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    I see both sides of the fence... I recently retired from "raiding" mid coil 2 with about 2-3 weeks into coil 2 we had pretty much half the content done. We weren't even "hardcore" maybe 6 hours a week? The fights were fun, I liked it but if you are here for the bleeding edge content... It is minimal.

    That said I'm happily enjoying other more casual aspects to the game and like the stuff they added (I just wish the grind was mor interesting) but overall satisfied. But anyone trying to argue that the bleeding edge end game isn't minimal... Well I don't know what to say, why argue about it when 4 encounters is all it offers... It is minimal

    So as a more casual player I'm happy that they are focusing on content for me but I hear and sympathize for the desire for more encounters at end game for those players. Hopefully they can balance both in the future. (Coil 2 should have been longer with more turns to occupy the raiders for more than 1-2 months IMO).
    (1)
    Last edited by Kazumac; 07-11-2014 at 05:53 AM. Reason: Clarity

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