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  1. #71
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    For the elite weekly markes they should just assign one(out of let's say 10) to each player that way 10% of the players participating would be after one mark, 10% after another etc... that would solve the issue with the weeklies.

    But yeah if A and S are so zergable make them scale with how many people participate same as Odin.
    (4)

  2. #72
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    has anyone else seen ppl jumping across the zone? It looks like the warpbots that rmt used to farm sheep with in coerthas ;x
    Not sure if its just terrible lag on my part or if those bots are back and being used to get to the hunt mob quickly
    (1)
    Mew!

  3. #73
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    They should have probably launched this alongside open dungeons or something to spread people out a little more.
    (2)

  4. #74
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    In all this mentioning of hunts, why they're implemented in bad ways, and why people want to do them so much, I've found that one thing hasn't been mentioned at all: Tomestones of Mythology and Soldiery.

    People aren't just going for these to get their Seals for *insert wanted item here*. They're also going for these because the LS' lets them obtain tomestones several times faster than literally any other avenue in the game. It's absolutely ridiculous.

    But, let's talk about some suggestions.

    1. Implement an aura that increases monster defense/HP in real time proportional to the current number of players attacking it. Alternately, just make them all beefier across the board.

    An okay idea, to be sure. However, if SE was actually capable of doing this, FATEs would already be doing it. I'm not sure if this would ever happen. An alternate solution would be to institute the current system of FATE scaling: scale Mark HP proportional to the number of players who participated in the last kill. However, with the mobs of players we're dealing with, this would leave B Ranks un-soloable, which goes against the explicitly stated ideal of B Ranks being soloable.

    2. Remove Sands/Oils from the possible rewards. Alternately, increase their price dramatically.

    This is probably good. A possible compromise would be to just remove the Blood Splattered Logs from being buyable, attach them solely to S Rank Marks, and slightly increase their drop rate. This may reduce Zerging on A's and limit the mobbing on S Ranks only to those who are persistent enough to fight through low drop rates from low spawn rated monsters. I know we hate RNG, but if skill isn't going to be necessary, we need some RNG to reduce access to the highest tier of gear outside of obtaining them in raids.

    3. One hit on the Mark = Full Credit. No in betweens.

    A great idea in theory, but also quite abusable. There'd be no end to people popping all around the world, hitting every mark exactly once, and then sitting back and reaping all of the rewards.

    4. (My own suggestion) Lower Myth and Soldiery Amounts, massively. Possibly do the same with Allied Marks themselves.

    This one's about ratios. I can waltz around a zone, find a lonely B Rank Mark, and destroy it. I get 30 Myth and 10 Soldiery for this. For 3 minutes of work I performed alone, I obtained more Myth than the highest tier 8 man Extreme Primal fights, all of which take much longer... and don't even get me started on A and S ranks. They simply give far, far, far too much of these currencies for the amount of work necessary to kill the monsters. I'm not sure if the Allied Seals should be reduced, but perhaps they should at least be limited(Maybe 75-100 a day, or 750 a week?) when one considers that some people have managed to accrue enough for a Sands of Time in a single day.

    5. (My own suggestion, deux) If you were not in the zone when a mark spawned there, you can not get credit!

    Here's a controversial one. It'll kick Hunting LS's right where it hurts, but it will ensure that those who actually, well, hunted for a mark get their due credit. B's and A's would be just fine. S Ranks, being the creatures of "solve a riddle, do this specific thing, and then kill the monster" that they are, would simply need the coordination to get enough people into the zone before attempting the trigger. As for those poor LS', they'd go from a tool for zerging every hunt around the world to tools for communicating and coordinating the triggering of S Rank Marks.
    (9)
    Last edited by Donjo; 07-10-2014 at 04:36 PM.

  5. #75
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Hunts are pretty fun, so long as you're not actually hunting them.

    Wandering around the Sylphlands yesterday and a big ooze that could kick my ass started chasing me, ran away, shouted for help, help turned up, defeated it, had dance party. I guess the zerg must have been on here complaining at the time?
    (2)

  6. #76
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Raist View Post
    snip
    Quote Originally Posted by PrimeEvilPanda View Post
    snip
    The priblem is we can't hold the monsters here like we did in ffxi, back then you could hold it and wait for your LS because it had a lock claim system, right now the rewards are too good, and this is turning my favorite content in a server-wide zerge, because ppl keep telling the others about the monster like if they were odin or behe.

    Quote Originally Posted by Donjo View Post
    Lower Myth and Soldiery Amounts, massively. Possibly do the same with Allied Marks themselves
    I disagree with this one, i have been waiting for this kind of content because i wanted an alternative to dungeon tome farming, i really hate instances and this gives the game much more life at least for me.

    In terms of numbers and time dungeons reward more tomes than marks.
    (2)
    Last edited by Renik; 07-10-2014 at 06:36 PM.

  7. #77
    Player
    Shadowedge's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    152
    Character
    Shadow Edge
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Everyone asked for open-world content and NM's. They got them. Now it's all wrong. This is never-ending.
    (2)
    www.goodlookingliars.com

  8. #78
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,343
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    they should had made it like the treasure hunt - your own monster for you and your group. this is nothing else than fates that spawn randomly with no mark on the map and other rewards. i really hate the hunt system. i was hoping it will be a nice content for your FC - outside of dungeons. but it isn't. it's again content for one person... sure you need help to kill the big ones. but you don't want the help...
    (3)

  9. #79
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Shadowedge View Post
    Everyone asked for open-world content and NM's. They got them. Now it's all wrong. This is never-ending.
    Everyone asked for open world content, they got them. Most people are concerned with HOW they were implemented, not the fact that they were implemented.

    Does simply giving what people want, excuse poor implementation? No. I'll say it again. They modified FATEs to factor in the amount of people doing them. It didn't mean walk in, wack it, bingo gold. You still would need to do a respectable amount, more so if solo. The biggest ask is..

    Why have they not carried over these key tweaks into what is basically FATEs?
    (7)
    Last edited by HulveinBlitz; 07-10-2014 at 08:13 PM.

  10. #80
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I don't think The Hunt was a bad idea, I think the execution was horrible meaning. If u gonna make elite marks tough for 1 person to beat whether it's on B, A, or S rank shouldn't 1 make the HP 30x(example) as higher then normal? If it requires many ppl to beat it would make sense to do it. So far it has been nothing but complaints of those getting claim and killing it, leaving others feeling frustrated and angry which I understand. That's something SE should've noticed it before launching this content knowing how ppl will do things in this game in a MMO. The only thing I can see it being fixed so that everyone can get a chance in receiving the bonus and feel not only relief, but more of a saying, "thank you, this is what I expect from it" is to adjust the HP and dmg taken from attacks.
    (1)

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